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Malenkoe_Zlo's Comments

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Siegius Arena

Play Siegius Arena

Oct. 27, 2012

Rating: 1

It would be nice to have ability to dash/dodge when you face multiple trigger-happy wizzards. With "guided missle" style "iceballs". Which take about 1/10 of your not regenerating health. While you are busy hacking through other enemies. Oh, and tridents do zero damage to huge enemy with long reach and area attack. Yep, the one you wouldn't like to get close and would prefer to kill from afar. And can anyone tell me how to prevent assassin type enemies from running straight to me and somehow managing to land an attack despite my sword flailing wildly in front of them?

Zombie Situation

Play Zombie Situation

Jul. 07, 2012

Rating: 7

I literally expected last wall upgrade to be a wall of umbrellas. Nothing can even scratch those things.

Reactance 2

Play Reactance 2

Jul. 06, 2012

Rating: 1

That's the first game that made me think "am I really sure?" after selecting a level.

Enigmata: Stellar War

Play Enigmata: Stellar War

May. 31, 2012

Rating: -6

I can't help hearing "DERP DERP DERP DERP...HIGHER AND HIGHER...derp derp derp derp...higher and higher" in the middle of soundtrack

Theme Hotel

Play Theme Hotel

Dec. 08, 2011

Rating: 3

Got 5 stars with 35+ floor hotel and two horisontal extentions. If you have problems with "more elevators" demands, try "snake" pattern. Build one elevator up from floor 1 to, say, floor 3 (yep, very short one). Then build one beside it from 3 to 5, then from 5 to 7, etc. That would give you no or very little "more elevators" demands up to 4 stars. Then you either upgrade all of your elevators to high capacity ones or build up another "snake" at the other side of a hotel. Or don't, i've got about 120 rooms before "more elevators" started showing up. Of course, it would take about 10 elevator rides to get to your room at 30 floor, but HEY, NO WAITING IN LINE, 3 TUMBS UP!

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