So, there's basically zero reason after the first rebirth or two to even bother using the rockster enemy. It takes too long to spawn and to kill and I can generate several times the amount of gold/rp from killing the normal enemies in that same amount of time. So its base gold value needs a serious boost.
Really needs a second level of gameplay after prestige. As is, you just automate the thing you were doing before, and then make all the numbers bigger. But there's nothing more to the game after you prestige. It's a good quick game, but as is it has no real staying power.
Not a fan of the absurd amount of randomness. Two people can start at the same time and one could progress much faster just because they get lucky with the miner getting stuck bouncing back and forth between two blocks.
There should be a way to manually reset to claim RP. It's incredibly annoying leaving it on idle, and coming back wanting to reset only to find that you JUST missed it and have to wait again.
Please make it so void entities don't give you sources. It's really annoying on certain runs and the benefit it does give on other runs is pretty minor.
I like it. One thing that bothers me though is the inconsistency of the tech. Like, I'm making freaking dyson spheres before I'm making steam locomotives? It's not really a big deal and isn't something that actually impacts how the game is played or how it works, it just bugs me haha.
Eh. It has potential, but given your track record, I know you're just going to abandon this game and move on to the next half formed game you decide to shit out.
I assume you mean the popup animations?
I'm pretty sure that the animations aren't the cause of the lag, but rather make existing ones recognizable. You might check out the newest version 2.3.1, I've done a few performance optimizations. I'll think about your suggestion as well.
Fixed