soultrap has a 45% chance to capture a "soul". when it tries to capture a row with 5 souls and fails all, thats a 0% to capture souls. thats why i hate this kind of mechanics. give less soultraps and some lvl specific soul traps so this stupid mechanic doesn't hinder the gameplay.
well, this is a good game. but some things i have to "steam" out: lvl 1-8 the enemy has only 2 crates to make plays (its the tutorial, yeah i get it); lvl 9-10 the game gets balanced a bit because he has 3 crates like i do; now the "fun" part comes in the next missions were you have an enemy that has 4 crates and you only have 3 and his cards poop on your basic ones (i know its meant to be this way in this mission). now, what i don't get is: "were is the fun on that?".
this also reminds me of the meme: wow, that escalated quickly.
games should be fun, a relax experience after a day of work. for a struggle i only need life itself. will i buy cards to get the 3 stars on these missions in a really easy way? (i can't with the basic ones i received during tutorial): NO. after 10 missions, waiting times and its impossible to edit a deck with so few cards, i start to get the feeling its not a fun game. but good job anyway.
@javg0521, i really don't know how to identify the nanotec with the drones "familiar with dogma" that are in the 3 drill places. i can only buy and sell with them. i cannot identify or sell those to him. i have my bag completely full. it was a mistake from my part to buy allot of them, and maybe thats the problem: i should only buy one?
if i call i bet even if i don't want to bet. why the: turn 4-15............... zzzzzzzzz................ill giv the cards...........zzzzzzzzzz..............i win yayyyyyy....................zzzzzzzzzzzz (note every ........ and zzzzzzz's are wastes of time for no reason)
in a full server battle: i lost no one, enemy looses 3-4 cards, we reach turn 30; result-> i lost the match in a sorrowful loss result. ok. this was fun
"i will atk that one. yes start....and....yawwwwwnnnn.......zz......zzzz.....zzzzzzzz.....zzzzzzzzzzzzz....its over? did i win? oh, i disconnected for too long afk."
this reminds me of too many android games. it has great playability, i love the combos, the missions, the music is one of the most beautiful ive heard in a pc game. i think its a really good game. maybe add a combat log, since sometimes i don't understand what happened in the fight (im looking at you daily event monster who one shot me and i think i did zero dmg to. :D)
so its a trading card game were you don't play at all, you have close to no influence on the result of the match and you just look at things jumping and becoming brighter for a few seconds, and then someone wins and you don't know how or why. not a game for me sorry.
good game. i like the idea of time to loot until night. i thought i would find the cure recipe in some building, but no, and then i was sweating on the idea i had to kill almost all of my citizens just to find the balance between all ingredients to make a 10ml cure, it could be less btw. so i tried 2-3-3-2, wrote it on paper and was wondering how i would solve this puzzle if my first guess was wrong. but it was the correct one, hahaha.
trying to solve the missions, i was stuck on some of them more because of lack of info. for example: order mission, were i had no idea that if i attacked i would be pushed back, since the buff is only explained in the chaos missions. and how much does the reaper reduce the armors of enemies or how much dmg does he deal when he moves near enemies? at this point i don't know much about the game, and i don't know if there will be a "pve" battle (not missions), but i would like that so much (even if there would be no rewards). i don't like to battle other players 1vs1 too much, it makes me feel a little bad even if i win. im the kind of guy who likes to help in a team. ty, its a really good game, i like the animations art style and gameplay. i gave it a 5. good work guys.
Thanks for your feedback. Missions are intended to be progressive and teach you the cards giving less and less hints as you progress. If you do get stuck on a mission why not use the forum (www.forums.epicarenagame.com) to ask the community to help you. Im glad you like the artwork and animations. Look out for some new decks and missions coming soon.
choosing the "leave" option shouldn't make u loose everything u found in the area. the only way u get everything to the compound is searching every corner and having the place clear. not my type of a stressful game. pfffftttt,.
Thanks for your feedback. Missions are intended to be progressive and teach you the cards giving less and less hints as you progress. If you do get stuck on a mission why not use the forum (www.forums.epicarenagame.com) to ask the community to help you. Im glad you like the artwork and animations. Look out for some new decks and missions coming soon.