Been encountering a lot of 'random soldiers getting stuck in base' when I take them off auto and maualy lead them from farm to raids. normaly they get stuck across from the river and then the raid wont start
Dont know if this has been done on purpes. But theres a gigantic spike in difficulty in farm map from nr.3 > 4+. Even at soldier lvl 50 and with most passive buff buildings in base I still dont see how it's worth fighting anything higher then farm map nr.3. Since everything on a higher map takes ages to kill. And therefor you get much more gold/exp if you just stay on map nr.3 - Kinda broken if you ask me
The spike is intended. You'll see it gets much easier once you gear up from raid 4, which is going to take a while, I know, but that's also intended. The game is sectioned off into different 'raid tiers' (the first of which encompasses raids 1 through 3) and the idea was that you'd stick with the same couple of farm maps while you are working on your current raid, until you can beat it and have geared up enough (or unlocked other stuff in the game) to be able to beat higher level farm maps fast enough. Also note that at some point we introduce mechanics that make it worth it to try and get to the highest farm map possible anyways (even if you can't really farm them because it takes too long). For example, every tenth one you beat gives you certain bonuses (the Prophet in your base can tell you all about it). edit: also, farm map balance can be tuned if too many players find it disruptive, of course.
Had a fun start. But after around 20 Invasion theres nothing left to do... Deffenetly needs more content after wave 20. Been doing nothing but waiting for invasions for 40 mins now...
Good job on the updated UI. And I like the ide with being able to Pin the City hall. but.... :) when you Pin the City Hall you lose sight of the return Town button :P
First time playing it and havint read any comments. So this opinion is strait of dat brain. If it plays while offline 10/10. Very nice 'twist' to the genre. Well done *pats dev on back.*
I would love to see the option to save at the scientist's cutscene. I want to see all the endings. But.. meh.. There are to many levels in between the path choices
If you added a 'Mercenary camp' with choice of several different units on each 'New Land' or made it possible to buy already discovered units trough the Army tab in unlimited mode. It would give this game a ton more replayabilaty
Wonderfull game. Could use a few more details for people who are unfamiliare with simulare games. Such as 'How to increase army size', how spell power works, ect.
Tip: You increase your army size with your Leadership at a ration of '1 Leadership = 1 hp unit size'. So that if you for example have 100 Leadership. Then you can carry 5 Pikemen which have 20 hp each (20*5 = 100 total)
Game has a lot of potential. Good work. A little rough around the edges. Examples: Cant stand close to chests or doors while fighting without them interfering with combat. Mage needs to be able to fire trough friendly units, or he wont be able to hitt anything while fighting with a team. Weapon/loot description would be very nice when opening chests. 'Caps Lock' Mouse aim ;). Skill trees? Boss waves insted of random 'bosses' within waves?.. yup.. a little pollish and it's right up there.
Interesting, was the path blocked completely with the church in the way?