could be good but fonts are too small and description of towers is insufficient (missing: fire rate, type of fire). How the element of the bugs affects gameplay is also not described.
Conclusion: Make more information about towers and bugs available and readable (!) and it might become a good game. right now 2/5
NicolBolas,
to have 6 phylactery working in a row is not that unlikely to happen when you take into account that there are a lot of games played. A run of length 6 is event supposed to happen every once and then.
If you understand mathematics a bit you can read more here: http://www25.brinkster.com/ranmath/problems/run.pdf
The problem with picking the starter cards is that you don't know the game when you pick cards. So most people will choose cards which they soon want to change against some other cards. Maybe you could make it that one can pick new starter cards once a month or so with the first pick not counting.
the time limitation system right now can be quite annoying if someone takes all the time he has for every decision.
I suggest to do the following: decrease time limit to 10 sec and add a time pool of 1-2 min. What does this mean?
You can take 10 sec for every decision. Every second you need over that is substracted from the time pool. Once your time pool is depleted you must make your decision within 10 sec
@master54100:
But the description says all blade attacks are light magic. So it should change the attack type to light magic. Or do i missunderstand this?
I used Helenes Enchant Blade and then Sword Slash which had the light magic icon against Tafari the Trapper. So this should not have triggerd the leafy trap because it was a light magic attack but it did. I guess this is a bug.