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Game comments and reviews
Jan. 14, 2018
at the beginning of every level: i have a snail where my brain should be...................... at the end of every level: i am russel crowe in a Beautiful Mind
i feel personally victimized by this game
Jan. 17, 2016
Would you like to turn Sticky Keys on? Would you like to turn Sticky Keys on? Would you like to turn Sticky Keys on? Would you like to turn Sticky Keys on? Would you like to turn Sticky Keys on? Consider avoiding shift+click in the future.
Mar. 21, 2013
The core gameplay is fun. I like moving the reticle, timing the power meter right, and hitting targets. Unfortunately, this is where the game ends. Completely. There is no meaningful progression, tactical choice, development, decision-making, complexity, challenge, strategy, or substance of any kind. It's a crosshair-aiming demo used to justify an ocean of useless garbage: two currencies, real-money purchases, bizarre live-action ads for Red Bull, stilted cut-scenes, endless corporate tie-ins, and graphics so charmless they actually induce a physical wince: I thought live-action shots spliced into a 3D environment were dead and buried a decade ago? So much money, so much effort, so little substance. I feel only pity for the programmers who hitched themselves this three-suited garbage.
Mar. 20, 2013
gorgeous
Jan. 08, 2013
put a mute button on the menu screen aughhhh
Jul. 29, 2012
a good example of doing the hard stuff right (concept, execution, gameplay are appealing, inventive and excellent) and the easy stuff wrong (buggy, deleting players' saves, only bothering to create two courses). the easy stuff counts, too.
Jun. 04, 2012
never knew the romans invented the air horn
Jun. 03, 2012
Snake? Snake?? SNAAAAAAAAAAAAAAAAAAKE
Mar. 03, 2012
i feel like im in hell playing this game
Oct. 19, 2011
Zoom way in and hit Watch Turn for a visionary, avant-garde music video.
Aug. 21, 2008
I love physics games. Kongregate needs more of these. 5/5
The consistency test is silly; the creator can't be bothered to spell-check his work; and there's no replay value. Mildly diverting for a few minutes, nothing more. 2/5
This game is amazing, but the creator should really read this: http://en.wikipedia.org/wiki/Inverse-square_law#Gravitation Bodies lose their gravitational efficacy rapidly as they get farther apart.
Aug. 19, 2008
Games with multiple players tend to be extremely glitch-prone in my experience: players spawning on top of one another, weapon buys not registering, et cetera.
Aug. 12, 2008
Arianwyn put it best; this sub-genre is overdone as it is, and this effort does nothing to make space in a crowded field.
Aug. 10, 2008
Should've made it so that it was possible to do without a walkthrough. I enjoyed the first one more, but this is still a solid addition to the canon.
Aug. 09, 2008
Finally lives up to the potential of the first incarnation; nice work by the developer.
Jun. 25, 2008
Nice grammar on the badges. (Props on using "fewer," not "less.")
Jun. 19, 2008
God, the font sucks so badly.
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