Really like the game, got to a point where I couldn't continue :(
It'd be good to be able to select and move and individual unit or group, even is they still advanced.
One thing I've noticed (and undoubtedly am not the first) is that effects don't seem to stack. For example if i have say 15% chance on Multi shot and am doing fine and then I put 15% chance on bounce i see my tower getting swarmed. Im guessing a bullet either has the X% to be a multi shot OR a bounce, they don't work together?
Actually multishot and bounce are completly independent since it first checks if a multishot is going to occur and then creates X missiles with each having a unique bouncing chance. I will see if there is some other issue with bounce. Thanks for mentioning. :)
Suggestion: To make it easier to upgrade in a hurry/under threat, colour groups of upgrades the same to make them stand out more I.E - All Mulitshot upgrade buttons are red and all Rapid Fire upgrade buttons are blue etc etc. Great game!
Currently the highest wave, the total damage, the most upgrades bought and the amount of techs researched increases the starting bonus. Approximately 4 points per wave, 5 points per tech, the amount of upgrades divided by 5 and a complex logarithmic function for the damage which awards the first point at 110 damage.
Basic in it's element with enough diversity to have you perform a small grind.
Final boss felt slightly too soon and lacking in threat.
He flew around a lot.
Fun game for what it is. 3.5/5
Standard defence game, 20% graphic increase on the last with 5% feature increase. Slow paced, long winded lvls and monotonous game play. Not a chance in hell will i pay the premium.
Fast and engaging action, simple but fun puzzles, excellent music accompaniment and a decent test of reflexes. Good game sir. Another would not go unnoticed!
So, upgrading Upgod massively tips the game and makes it very quick to earn Ucoins. Also the stock market struggled to change fast enough to be of worth since i upgraded my efficiency (TPS) beyond +50%. Not a complaint, i like this game, just a heads up: after spending about 8 coins the game became very fast and easy.
Actually multishot and bounce are completly independent since it first checks if a multishot is going to occur and then creates X missiles with each having a unique bouncing chance. I will see if there is some other issue with bounce. Thanks for mentioning. :)