lol i just had like the worst YASD moment ever: i used glide while fighting the boss of act 3, got dazed by one of those eyes, then randomly stumbled into one of those pits the same moment my glide ran out. killed by gravity lol.
i have to strongly disagree with Molordias, the first upgrade for the archer tower is probably the most usefull upgrade of all the upgrades available for that tower.
Sure, it doesn't seem that usefull in the regular game, but once you start playing the challenges it will be extreamly important for early survival to have a cheap tower somewhere at the end of the road to kill of the enemys that have sliped through your defences. Thats the job of the archers.
Once the stronger enemys start coming this strategy won't work anymore, so you need to invest as much money as you can in your main defences by selling all now obsolete archer towers. And geting back 21g extra per archer really helps.
And winning challenges will give you extra stars, so a good use of that upgrade will increase your power in the campain far more than a slight increase of damage could ever do.
It is extreamly annoying when my character rests or waits for cooldown before returning a quest.
And it should be possible to manually exclude some skills, like the rogue's pickpocket skill or the
druid's rip skill, from the "wait for cooldown" rule.
Other than that i think it's a quite fun game.
Sorry for letting you down, I will work harder next time.