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Game comments and reviews
May. 19, 2013
It's hardly a rogue-like if there's only one way or a very few ways to solve the level. The appeal of a rogue-like is the random nature of the dungeon and exploration, and being let off the leash to screw up how you like. This is neither, with the levels being fully visible from the start and there being no real penalty for messing up. All it is is a puzzle game. There's no rogue-like elements here at all.
Developer Reply
You only saw the the first the first gaming mode : fully puzzle, no randomness at all. The rogue-like and adventure mode are still in development :) Hang on, new features realeased soon.
Mar. 01, 2013
The difficulty curve is screwed up. 7 missions in, and my base gets blown to hell within seconds.
Jun. 14, 2011
You know, it's stupid to make the magnet activate automatically after launch. I bet I could spend a good deal more time out there if I didn't have the magnet working for that second after my claw drops. Make it so you have to click to activate it, or so that it only drains energy when it affects the claw.
Aug. 28, 2010
Just found I had to unlock other units first. Not cool.
This would be a grand game if I could UPGRADE my units.
Sep. 20, 2009
I think the game needs some more work put into it. Plus, 'You Lose' doesn't exactly entice the player to want to launch another stone.
Plus, the game framerate suffers from time to time, even WITH everything off, which has let to some pretty retarded deaths and taking damage when I don't need to.
Sep. 19, 2009
Either the enemies are sorry sacks of crap with no spine or they can kill you with laser vision from the dark side of the freakin' moon. Big balance issues.
Just a li'l problem... Sometimes the controls decide to NOT respond for a split second, which is, oddly enough, DEATH in bullet hell games.
Sep. 04, 2009
You need to lengthen the respawn on structures, because while I was on 7 on EASY setting, it took less than 6 seconds to annihilate me while I was rescuing POWs. Plus, the controls don't respond sometimes, which was part of the reason I died. It simply wouldn't let me lift off.
The collapsing buildings need to have a higher minimum height. Twice now, I've been killed because of a too-long building set too low to the bottom of the screen.
Dec. 20, 2008
The hit detection for the mech was off. I took damage from getting ticked with a bullet, but the same enemy could shoot me in the face and I wouldn't take damage. That REALLY pissed me off in the Survival challenge when you get surrounded. I went into a wave of turrets with 85 health and came out with 15.
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