@Flakdragon Actually, a game has badges if it includes the Kong API. It doesn't matter if it has 5 stars out of 5, if the maker didn't put in the API, badges won't work.
This is a good game built with a good idea. It is fun, enjoyable, and challenging. However, I have to agree with the rest of the bandwagon here. The whole "Tokens" thing kills it. I wouldn't mind somethin costing one or two tokens, or maybe getting tokens for acheivements and winning the guild challenges, but when you essentially force us to buy the tokens or chance upon them in the daily gift, enjoyment goes down. I'm not saying get rid of the tokens, I'm just saying maybe you should make them more accessible. + if you agree.
My logic behind flamethrowers on the moon is that there is a bubble that contains an atmosphere suitable for human life and fire... or this game defys the laws of physics and pyrotechnics