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Game comments and reviews
Jan. 12, 2013
This game is a bad Burrito Bison clone, and honestly it's a shame that the creativity was wasted on it. Try for something more original next time!
Dec. 17, 2012
Great game, but there are two things with the controls. One, it would be nice to be able to hold down to slide down a wall faster. Two, the timing for bouncing off of enemies needs to be more lenient.
Sep. 30, 2012
Desperately needs a save feature. I keep coming back to it, but I always get bored by the 14th or so level and then when I come back I have to start all over again.
Sep. 26, 2012
Absolutely love that the game does not punish you for buying upgrades earlier instead of saving up. Prices on better upgrades decrease as you buy the lower ones. Very nice! 5/5 and favorited.
Sep. 02, 2012
It's nice, but it felt like it ended before it really even got started. More levels and a better challenge would be greatly appreciated.
Aug. 31, 2012
Just as I was nearly done with buying all the upgrades in Burrito Bison Revenge, this shows up. Another great game by JuicyBeast! Keep up the awesome work.
Feb. 29, 2012
I went so slow that the gummies started moving backwards.
Jan. 30, 2012
Despite how many times I've played this game, I never realized you could move before.
Aug. 07, 2011
This is the most basic way I've ever seen an old game be remade. No sound whatsoever, the lack of division between blocks looks bad, and it's just completely unoriginal.
The game seems neat, but insane load times and the use of stamina to limit how much people can play it, along with the gem system, makes this a 1/5 for me. If load times are worked on and the stamina system is removed it could be pretty fun, but as it is it's just not worth the time.
Aug. 06, 2011
It would be really nice if you could see what levels you've completed. I had no idea you could skip some and now am going back through them all to make sure I didn't miss any because of how fun the game is. I especially like the music!
I got to 10236 before losing intentionally. The concept is nice, but it feels very unfinished. No background at the end, lack of content, far too easy, nothing to indicate vertical movement...With a lot more work it could be pretty fun, but for now it seems very unfinished.
Aug. 03, 2011
There should be different difficulties, as well as different timers.
Jul. 22, 2011
Is it just me or does the music sound like Kingdom Hearts?
Jul. 09, 2011
The eyes...Oh God those eyes...
To those criticizing people who have a problem with the controls: The problem isn't that people can't use the controls, it's that they don't want to. They don't like the way the game controls. Most actual video games, ones with far more agreeable control schemes, have customization for the controls for this very reason. They aren't stupid, they just want an option. And since the option, being optional, wouldn't hurt anyone who does like the vertical controls, there's no reason to not add it other than the developer not wanting to take the time to do so.
Jul. 08, 2011
Please just add an option to have the screen be split horizontally with the controls changing along with it.
Jul. 03, 2011
What it lacks in difficulty in more than makes up for in charm. Great game!
Jun. 24, 2011
For mouse control, please add an option to have right clicking have the same effect as the up key. Sliding the mouse up and down feels too clunky and unreliable.
Developer Reply
Good call! Flash finally added right-click support in FP11.4 and higher, I'll be sure to include it as an option.
I love the levels where there's no timer for the pipes, but can't stand the levels where there is one. It'd be really nice if more was possible with the sandbox thing. Very fun game!
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