Am I missing something with these Transcode bits bonuses? If every owned bit ups production by 4%, you only need 25 bits to double production (assuming it's additive). But the first bits bonus, x2 block size, costs 256 bits, and it only gets more expensive from there. Isn't it a better deal to never spend bits? Not hating on the game or anything, just want to understand how bits work.
I think the metroidvania aspect is being taken a little too far at the beginning. Not having diagonal movement is just annoying. You should look at KOLM by ArmorGames for a better execution of hiding baseline abilities from the player at the start.
Took me three years but I finally got the impossible badge. Not complaining, but it was a little anticlimactic when Hippolyta cleared the very last hurdle and proceeded to get speared by a farmer while the ending voiceover was going on.
Why is the CPU being rewarded for rolling and rolling and rolling again? Why is it averaging 1500 points per turn when half the time I can't make it past the 300 mark by playing normally?
Note to devs: when you get a powerup (e.g. Hurricane Sushi, Wasabi Boost) the game sometimes interprets the slowdown as your speed running out toward the end of a launch, and uses the Super-Friends boosts prematurely.
Kind of frustrating that the time medal for the last mission (5) depends on the powerup harvest from the first squad of footsoldiers you encounter. If you don't get rockets at the very least, you might as well restart. That's another thing: player needs some way of going back to the menu during a mission and not just killing themselves every time.
I'm not sure I like how a few missions in, you can't get experience from defeating enemies anymore. Coupled with the absence of a "redistribute points" function, you're just screwed if you made the wrong choices. 3/5.
This game is great. The feeling you get when you snipe a zombo from several meters down the road with a pistol is indescribable. But there's a problem where the crosshair disappears, none of the keyboard controls work, and any playing sound effects just loop over and over. Nothing on the road (soldiers, zombies etc.) respond, but you can still shoot, switch weapons and reload.
I closed the game and reloaded before fighting the Tundra Mammoth, then battles started lagging horribly. Mouse hovering and inputs took 5-30 seconds to register. I really loved this game when I played it years ago and I really want to play through it again.
This was a problem on BB2 as well: at high speeds and altitudes, it's very hard to be economical with your slams because you only have a few frames (a fraction of a second) before reaching the ground to see whether you're heading for a cop or a stretch of bare ground. Coupled with the fact that you can't meteor smash as easily as the second game, this makes for a frustrating experience, especially if you're playing as the titular character.