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MarkGossage's Comments

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MooBeam

Play MooBeam

Jul. 04, 2020

Rating: 0

Nice concept, but horrible tutorial. I looked at the many pages of text and thought "what is this going an about?" Once I got into the game it was good, though a little repetitive.

UnpuzzleX

Play UnpuzzleX

Jun. 11, 2020

Rating: 161

As excellent as usual. And great levels to introduce the new concepts

Unproportional2

Play Unproportional2

Jun. 04, 2020

Rating: 1

It seems much smoother, and I love the use of tweening between the pieces. Its a nice touch. The thing that bothers me is after finishing the first 25. I see the next 25 are the same pictures again, but with more pieces. I liked the variety.

Chamber game

Play Chamber game

Apr. 28, 2020

Rating: 47

Nice idea, but deliberately overpunishing. Many of the traps have no warning and no visual clues. Unless you are very slow with your advancement you can easily stumble into traps. Also there is no celebration of your progress, no 'well done, you got 53 crystals, new record' or 'you reached level 2, so you now start at level 2' or any other reason to try again. Its just 'you are dead, restart from scratch'.

DUMO

Play DUMO

Jan. 15, 2020

Rating: 5

Small but sweet. Didn't mention instructions on how to move, but did give instructions on switching. Never really hit a serious challenge, only on the last level. Could do with some more challenging levels.

Unproportional

Play Unproportional

Jan. 11, 2020

Rating: 0

Great little mechanic. A very simple concept, moderately challenging, but not overly difficult. A lot of fun.

Tyrian Cavern

Play Tyrian Cavern

Jan. 12, 2019

Rating: 1

Excellent attempt, the graphics/sound are basic, it took a long time for me to understand the fire/ice mechanic. But once I understood that I really started enjoying the game.

Squarus

Play Squarus

Jan. 29, 2018

Rating: 1

Really simple concepts, but very playable. The way the concepts are presented are first class. Great stuff. (sorry to report the scrollbars are still present. I have the same issues on my games)

Color Number Figure

Play Color Number Figure

Sep. 06, 2016

Rating: 4

I started looking at the game & thinking what am I meant to do? I clicked a button & I won. It took me about 3 levels to figure out what was going on. Some instructions would be good. Use a set of small animations in the instructions to explain what is going on.

Tesla8

Play Tesla8

Jun. 06, 2016

Rating: 0

Nice idea, but lacking polish, and Unity blue as the background. Thats just plain lazy, you can improve on this.

Christmas cat

Play Christmas cat

Dec. 18, 2015

Rating: 2

Fun challenging, but not too hard. Once you realised what you were looking for it was then a matter of 'where have i seen that pattern before'.

3D Logic

Play 3D Logic

Oct. 26, 2015

Rating: 0

Great concept, the controls are are little iffy, it felt hard to draw and rotate the cube with the mouse. Good call for letting up fill one square at a time and not forcing you to draw the lines in one go.

A blocky Christmas

Play A blocky Christmas

Mar. 10, 2015

Rating: 3

How can you NOT love a bonte game?

Family Rush

Play Family Rush

Mar. 10, 2015

Rating: 1

Put a father and three kids around the computer. Have each of them take turns and have the others calling out which things to shoot next. Great family time.

FLYING DUCKLORD

Play FLYING DUCKLORD

Jan. 04, 2015

Rating: -3

Its sad that the games I make get less plays that this 'non game'

RobotPet

Play RobotPet

Dec. 04, 2014

Rating: 1

Building on the suggestion from alumica. How about either having configurable AI options, or give each bot-brain a 'personality' eg. Never stays put, keeps close range, chases weakest target. That way you would need to consider the bonuses of the AI as well as the personality.

Peacefree Tactical Warfare

Play Peacefree Tactical Warfare

Aug. 07, 2014

Rating: 13

Simpler and quicker than Peacefree ILA. Though I liked the earlier version managing of individual troops, the time taken was a lot longer. Also the missions in this game are a lot shorter, no more of the multipart missions which went on forever. The only thing I don't like, is we seem to have lost the story & the humor which made the first version so compelling. The arguments between the troopers and the Peace Who? Running joke.

Developer response from helgravis

Thanks for playing MarkGossage! Yeah, the story is something I regret taking out. I have some story that I'm working on, but I seem to be having priority issues (torn between adding PvP aspects or adding more solo story/campaign maps).

Soccer Physics

Play Soccer Physics

Jul. 24, 2014

Rating: 3

"Push the button to __somehow__ control your team." I don't like the sound of this. Update: its hysterical, a great concept.

Nunchuck Charlie: A Love Story

Play Nunchuck Charlie: A Love Story

Apr. 06, 2014

Rating: 1

This is a truly awesome game, its especially great to play with your kids. And whatever you do, you must forgive teddy, its both hysterical & awesome.

Dynetzzle

Play Dynetzzle

Jan. 23, 2014

Rating: 2

Awesome concept, pretty good implementation, loved the sound. Main feedback was it was not always clear which faces belonged to which cube. If you has some way of highlighting the red cube, or the blue cube, it would be a lot clearer to visualise. You also want to add the kong scores too.

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