Infuriatingly difficult. I love it. Too many runs are brought undone by (1) treasure of the same type dropping (2) no access to the OP items you need to win [charm of disease, regen etc] (3) traps that dump you into a pile of monsters with no way out.
I'm totally into this. Reminds me of old roguelike boardgames like Heroquest, but better. Difficulty is spot on, yes it's unfair sometimes but so is everything involving dice. Going back to mop up the dungeon once you've found your 7+ equipment set is too much fun.
Split is by far the best upgrade, then double (grab one every time split isn't offered), and bounce when you can. With enough splits and bounce, you get parabolas of bullet hell that sweep across the screen, eliminating 99% of enemies as they appear.
Hey Aventale, this is pretty rad, especially for a first game! If you made a tutorial to explain the countdown to monster attack, and the ranged and caster monsters, it'd help a lot of players. Plus that there's 12 levels, I was going to quit but had to keep going to get the last boss. Difficulty/progression is spot on. Well done mang.
Waaaay too grindy. Two hours in and it's taking dozens of runs to upgrade 1 of 27 available skills which make little difference to each run anyway. Looks fantastic as always, but all the fun is gone.
30 or so easy levels and then the game relies on blind luck, or grinding for premium goodies. I'd pay for a full version of this that wasn't built on a model that exploits the player base.
Bugs: (1) the green double damage potion seems to work for the entire adventure, not just one battle, making it the most powerful consumable by far; (2) buying multiple character powers sometimes reduces the casting cost by 8, sometimes doesn't; (3) sometimes, when it does reduce the casting cost, the game will charge you the original casting cost, and push your character's mana count into negative figures; (4) sometimes, after removing an entire column of stones on the chest level, the remaining columns don't 'join up'.
Nice update. Easier than the first one, I lost four guys total from my search parties, never used mines, never had the barricades damaged. Sniper rifle primary, machine gun secondary. People complaining about the screen size should use CTRL+ to magnify the web page.
Nerdook, I love you but you made this one very hard. That's a good thing! But it's kinda frustrating, because sometimes you'll get easy runs through the harder difficulties and sometimes, it's impossible to win.
Take a look at Desktop Dungeons for a bloody difficult roguelike that encourages repeated plays. Each time you beat that game, it unlocks something that makes subsequent playthroughs just a tiny bit easier. I reckon if you could incorporate that into this game, you'd have a Game of the Month on your hands.
I love the game. It's tough, though. Think that restored heroes on all levels should restore with full HP. The monsters are tough enough on the higher levels without the HP hit.
I had thought the game was too difficult, but I worked out a way to get to Level 137 of the dungeon with 3,000hp before I played to die so I could upgrade the other classes.
If you add more unique items (the weapons, armour and buffs should give greater bonuses the deeper you find them) and added a couple more missions, this would be near perfect. Would love to find an end boss, too - every game needs to be beaten. Then you could unlock the unlimited mode.
So close to being a great game. I like that it's difficult, but not that it seems randomly difficult. Search parties get wiped out no matter how well you configure them, and it's a little repetitive over 40 days. Right now, you just have to rush search the machine gun/ grenade launcher and sit tight for about 25 days.
thank you !