Delightfully atmospheric, and the characters are nice to be around and get to know...for the first run. But the choice system requires way too much foreknowledge to reasonably get by in one go (what skills you'll need and when, how much points are actually enough points, straight up rug-pulling bullshit like 'there was actually a guy under the rocks that we never mentioned and because you didn't waste your time digging through boulders they died, lose ten points loser') and there's just not enough going on to get out of a second playthrough, not much change you can impact or foreshadowing to pick up on or enjoyable gameplay loops to go through. So in the end you just end up reading a walkthrough while skipping through the text and draining whatever connection you had to these babbling text boxes because yeah, I *could* bash my head against an unchanging wall fiddling with the skill numbers with zero feedback, but that's just not fun nor interesting. 2/5.
Looking at the comments, most of the interest in this game is in the career mode, so why is the quest badge for it that's supposed to celebrate its strength instead based away from it in the tedious arcade mode? Weird choice.
Playing for the 'beat a campaign' badge. Someone here says it's 9 floors. On the eighth floor I back out to do something else for a bit and when I come back the play game button has stopped responding and when I refresh my save is gone. great game but i gotta saltpost, RIP
It`s annoying having a limit to how long you can play. Otherwise a fun game. Question: How do you get the last depth achievement? I fully upgraded everything and my drill kept breaking under pressure before I made it to the end.
for all you people here: im guessing none of you even know what Andrograde (the site of origin) is. Here is a link: http://andrograde.com/index.php
It has the most EPIC chat room I have ever been on. Don`t diss andrograde. I am BlackWindX and leave what you don`t know alone.