many improvements over the original but still why not just have the workers spawn in the middle of the station so i dont have to do more work than necessary to get them to the job i want them into or hell why cant i just assign the worker from the work station interface? if you made it so we can assign workers from the station we want them working in you could make it click and drag for map navigation instead of the tiny as hit boxes at the edges of the screen. if you want to keep the scroll boxes at the edges of the screen make a full screen mode so i dont have spend 20 minutes trying to scroll around the map to find what i want to find and access what i need to access. other than those gripes the resource management interface is much more informative than the original and i can actually tell when my workers are happy and when i can and cant move them.
there needs to be a better explanation on how to play this. how do i tell if my workers on break or strike? what am i buying and why am i buying it? what do each of the symbols mean for all the stats in the game and why they matter. explain how everything is related. when i started playing all i got from the tutorial is this is my HUD and this is the objective......and.......go. no explanation what so ever on what how i go about making things or how the system works at all. please expand on the explanation of how the game actually works. i love the Upgrade genera and i want to play this but i cant because there is little to no explanation on how it works.