Again, I would like to point out that in the case of pure 1vs1, anex would do best getting close vs phoebe, whether it be valk vs stone or candle vs non-stone... basically the chances for an anex victory there are almost 100%...
Rambobatman. Anex should always get close vs phoebe, critstoned or not, so her chances of winning are almost 100%, as opposed to a measly 70%. Phoebe really can't do much at close, and if she gets far, she needs to wait a turn to PL, where Anex can get close again/PT.
Only with QP does Rising dragon get interrupted, or does Touch of Doom beat out Hypnostare do on unsuspecting opponents, but it still doesn't hide the fact that Quickening Powder is a terrible card.
Yes, my situation is certainly oversimplified :( Real Kongai is much more complex, with energy and HP added to the mix. We also got our natural human tendencies that can be exploited. But despite all that, you can have probability heavily in your favor, and still lose. PS: How is switching out against Chi Blast not luck? Its coinflip... MLM 30 energy vs Higashi 80 energy. Far. MLM has 50% chance to die. If you switch out with MLM successfully, you got lucky.
Okay Pidgey, a 50/50 situation is not luck? Am I missing something? Suppose there are two options: A and B. If we choose the same option, I win. If we choose differently, I lose. If I do a coin flip and pick A every time its heads, and B every time its tails, and you have the "freedom" of choice on your move, will it not be down to luck who wins? (this happens so many times in a game, pure 50/50, where an intercept kills, a non-hits fleeing attack also kills, and your opponent has no attacks) But yes, you're absolutely right, if I sense that you choose A 70% and B 30%, I can change my strategy so that I have an advantage over you.
To illustrate the point further, RPS is luck based. If you used an RNG to determine whether you would choose rock, paper, or scissors every time, you're opponent cannot do much. It WILL be 33% win 33% lose 33% tie in the long run. Of course, only a select few people in the game actually use an RNG or similar (dice, stopwatch, clock, coin etc.) to choose their moves, so personal tendencies can be exploited to some extent.
Suppose you solved the game. At any given time, you know the mixed strategy that is optimal. A% Move A, B% Move B, C% Move C, D% Move D, E% Switch, F% Intercept, G% Rest, (where A+B+C+D+E+F+G = 100) and you know the values of ABCDEFG such that no matter what your opponent's strategy is, if you play the exact same situation infinite amount of times, you will AT LEAST break even. But even then, although you will be at least tied overall, there is no guarantee that the result in that particular matchup, or game, will be favorable. Thus, luck, IMO, is being factored in every single turn, and like it or not, its going to affect the game.
Yeah but in the 80% or so strategy, a lot of it is Rock Paper Scissors. Is rock paper scissors luck or skill? You decide. :) So although Kongai isn't Luck-based, there is a significant amount of luck present in the game: Misses, Dodges, Procs, and most importantly, the choice of moves. You can force the opponent into lots of 50% 50% situations that are unfavorable, but in the end, its down to luck to choosing right.
Why pass? If you wanna get the ball to another player, use throw. It gets there faster and you only have to press 1 key. The only thing you have to upgrade really is speed/tough/tackle though.
The art of throwing pineapples is the key to win. At a certain point, 1 pineapple gets you more than 20 money, so you're actually getting money from using it. Just spam and everything gets killed but the black ones.