A marketplace to sell, buy, and trade cards and equipment would be awesome. Maybe some rewards for PVP wins would also be good.
Also it seems like the Assassin class is missing an attribute point, both the Sentinal and Pyrelord have five points whereas the Assassin only has four (3 in attack, and 1 in defense). A fix for that would be much appreciated.
Good story, nice graphics for simple rpg, and a good feel to it. Loved the references, the tongue-in-cheek humor, all of it.
Could've been a bit easier to find all the side-quest but other than that great job. Can't wait for part 2!
Pros: 1. Top down combat system. Nice change of pace.
2. Quirkily retro
3. Limited saves increases challenge
Cons: 1. Negligible storyline,
2. Character customization limited,
3. I must follow a set path and order to do anything in this game,
4. Combat while interesting at first, quickly becomes monotonous. There are not enough variables in it.
5. Needs more object and character interactions.
6. When it doesn't come off as retro, it comes off as cheap.
7. I feel no motivation with this character. What is his story? Why does he even care? This is an RPG, but I feel like the role I am playing is just a set of empty shoes.