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Coloruid

Play Coloruid

Jan. 30, 2016

Rating: 1

"Can’t complete level 3.. there must be something obvious.." I got stuck on level 3 for a bit myself, if you still haven't there's 2 points that help, one is that the board is fluid, and if cells of the same color get close enough, they'll merge, reducing the overall number of cells; the other is that changing a cell's color causes a ripple effect, which pushes the cells around a bit. Combined, these two effects let you complete the level; just make sure that WHERE you change the color of a cell pushes other cells of the same color together, so they merge and make a larger, single cell. There's probably multiple ways to do it, but I turned the orange cell red, which pushed the yellow dot into the yellow cell, then I turned the yellow cell red, which pushed the green dot into the green cell, then I turned that red, making the whole board the same color in 3 turns.

Interlocked

Play Interlocked

Feb. 14, 2012

Rating: 3

very good puzzle game, but would really benefit from a zoom option so you can pull the pieces apart much more easily. when it goes to pull mode it actually zooms in, giving you much less maneuvering room to manipulate and pull parts apart. otherwise very good game for spacial thinkers.

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 27, 2012

Rating: 4

this may just be a pet peeve of mine, but none of the proper nouns in the prologue were capitalised. for example, Tempor should have a T, not a t. Guardius should have a G, not a g.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 09, 2011

Rating: -14

Olinn, if you're reading this: your message betrays the fact that you missed the point I was trying to make entirely. my problem with this game stems from it's false advertising. if it was labelled 'kindergarden play time easy puzzles for toddlers age 4-6' I wouldnt have a problem with it; but it is called Prizma Puzzle CHALLENGE. yes, on the one hand challenge can mean essentially a dare, but it's assumed to be difficult; so as to pit one mind against another. you don't walk into a grandmaster chess match expecting to play checkers, and you don't play a game with challenge in the title when there are levels that prevent you from losing. i dont give a damn how flashy or cool it looks, a game with 40 levels shouldn't have only 2-3 decent ones. I'm sorry, but this game is all flash and no substance, meant to sell a false premise to gain accolades it doesnt deserve. don't beleive me? I CHALLENGE you to play level 27 and lose on purpose.

Creeper World: User Space

Play Creeper World: User Space

Oct. 09, 2011

Rating: 5

please tell us you're making more games for this series! a few suggestions: more levels/level creator in-game, more creep forms, more weapons/tools, a continuation of the story from the first game. keep up the very fine work, this is by far one of the best strategy games on this site.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 09, 2011

Rating: -11

addendum to my previous post: whoever came up with the actual puzzles really needs to step up their ability, some of these were pitiful. they essentially solve themselves, as they prevent the possiblity of even losing. the so-called 'challenge' levels are paradoxically some of the easiest levels in the game, more than a few of which CANNOT BE PLAYED IN ANY WAY OTHER THAN A WINNING PATHWAY!!!. challenge isn't just a word in a dictionary that sounds flashy on a games title, it means something. when you call your game a puzzle challenge, and have levels that actually PREVENT you from losing, YOU HAVE FAILED AS A GAME DESIGNER AND YOU SHOULD BE ASHAMED OF YOURSELF. sorry, but a game this bad shouldn't be a home page winner.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 09, 2011

Rating: -8

jesus christ, I'll say this much: this game does not suffer from a lack of positive reinforcement. I kept waiting to see the achievement pop up 'player has a heartbeat and is capable of breathing without a respirator, 100 points!'. I'm almost positive the National Psychiatrists Association should be mandated to prescribe antidepressants to anyone who feels this game doesn't motivate them enough. and they'll need all the motivation they can get, because the game itself is mediocre at best. lame music, graphics that make Flash look advanced, puzzles that a coma patient can get through, and a clear sense that the gamer wasn't even trying to be innovative or take any kind of risk. all in all, par for the course, but nothing thats going to garner the programmer anything other than the usual 5 year old type of praise.

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