Is the entire line of presidential succession coded into the game? As in, if one were to successfully kill off the President and Vice President, would the speaker of the house then gain presidency, as would be the case in real life? If so, has this ever been successfully done before?
I wish there was a way to remove barricades that you've placed other than waiting for a zombie to come up and smash it in. It would make last-ditch defenses possible.
Please fix the text. The name of the tutorial-giver, as well as the names of the weapons when he says them, are made of a random combination of numbers and letters
This is most definitely the best free game I have ever played, and it tops most of the paid ones too. I only wish I could somehow give it more than five stars, or favorite it twice, but I will simply have to wait for the sequel. The gameplay is amazing, for one, and I could tell that the preferred weapons and skills I used are but one of many equally possible and playable builds. As for the story, I don't think I could possibly do it justice, but it is one of the best out there.
There's an interesting bug where pressing down to advance dialogue will display a reaction to your death after all normal dialogue has been said, if you have not yet died.
Some suggestions for the arena: Since it's an arena, running out of HP shouldn't be lethal, maybe it would just cost you your winnings, or even just be the end of the fight. Perhaps there could also be a way to pick between different types of fights, such as the current survival fight, and some fights that are inescapable after they have begun and have scripted enemies with specific rewards afterwards, such as a weapon or special item. If they're inescapable it would prevent the player from getting rewards unless they complete the challenge. It would also allow for optional bosses and mini-bosses with high rewards. There could also be some quests to defeat a certain amount of enemies in the arena, for instance, to impress someone. It might be useful depending on how you develop the story, or it could be optional.
@Dedo123 It wouldn't necessarily cause lag. What I meant was increase the minimum distance for spawning, and possibly an adjusted maximum distance depending on what it currently is and other factors. The monsters moving around immediately would not make them overpowered. I believe what is happening is that because of some bug or programming the monsters are inactive when they spawn, and they update when shot or when you get within the distance they would follow you at. They shouldn't "home in" from a large distance, but they should be moving around to some degree. A distance beyond which monsters can despawn would be a possible solution to any lag, but monsters being frozen from a distance where you can clearly see and shoot them is probably not an intended feature. Besides, the monsters are very much underpowered. I have yet to be killed by anything except the turret when I was testing out how it worked, and the only time the monsters were a legitimate threat to me was in the arena.
I'm just going to clarify a bit here.
The monsters standing still isn't a bug. It is intended. If I were to give the enemies random movement, it would take extra some hardware power. And since this is a Kongregate game, I'm trying to keep the necessary hardware power low. I could of course make the enemies automatically attack you, but that feels weird to me. I am trying to figure out a possible solution, but for now, I'll keep them standing still.
Also, the enemies do despawn when they are out of a certain range, and I agree with you: The enemies are very underpowered.
*SPOILERS*This game has a lot of attention to detail, so I was surprised and a bit disappointed that holy water doesn't do anything to the zombie shaman, but I guess that would make the fight way too easy.
Yes, and no it hasn't been actually done before, though people have leveraged it in various ways.