The game is fun until you reach ~lvl90. At this point the possibilities to increase the damage are very very low and it takes a very long time to reach higher stages which are not rewarding at all. Very good start but there is nothing to keep you motivated longer than few hours to few days.
A craft system for better gear, better possibilites to get your damage up at later stages are very welcome.
Potentially good game. I see a few Problems.
The Essences you get are too randomly and the Reroll costs more the more often you use it. This might force you to take Essences you dont want but on the other hand increase the price for the next roll of Essences.
There is no Goal one is looking forward to, like Milestones or Quests or something that will give me some nice rewards which boost my progression speed that i can feel it, like more dmg, more anima, etc. Also starting always from level 1 with +- the same speed, makes it somewhat boring. If you are able to hit higher levels and you are forced to reset to get Anima, you should be able to get back to that level fast. I can increase the attackspeed by putting points into Agi, but it scales weirdly; putting points into something else makes me fire slower again???
Keep it up!
Thanks for these comments. I agree on most of your points and we'll definitely note this. Regarding the transcend cycles, we have an overkill system in place to get you back to the stage where you left off. If it's not enough, we'll think of something better. Thanks!
The game has potential but the content is very poor. You do unlock the last building way too quickly (actually there is a too little amount of buildings to keep one motivated). The upgrades with the chain system scale weirdly. Upgrade for the last building provides a veeery little bonus compared to the one before the last considering you have the last surrounded by them. Also prestiging is not really worth it after a few times. You dont even increase the base building gains by prestiging. The ground is ugly and clicking provides too much gold compared to gold per second (which would be way too low without the clicking to make any non-boring progress). There are too many issues overall with the gaming experience, but the idea is good tho.
Hello, Thank you for your feedback. We are making an update with new content, and new possibilities to get more damage.