Tom7605, you HAVE unlimited energy in this game. You get skill points when you level that you can put into energy, and you get more than enough skill points to have more energy than you need.
3.1 3.15 3.2 3.25 3.3
Makes a neat ripple affect, like a pebble dropped into water. Might want to speed it up with the green arrow, takes a while to finish.
Excellent first foray into flash game development. The controls are clean, there's lots of little details, and the art style really works for the theme of the game. The only critique I can offer is it would be nice if there was some sort of objective that were apparent in the game, at the moment all it feels like I'm doing is engaging in wacky cartoony hijinks for no apparent reason. Also, I'd recommend polishing the grammar of the game overall, it can be a little detracting. But all in all, a solid game and a wonderful first effort. Keep it up.
A small request: Please, I understand it's artsy and cute, but when I push a mute button I expect it to mute, not fade out. Also, your mute buttons aren't working on the title screen (but work once you begin)
Much better than the previous iterations. You've managed to tweak the difficulty level to the point that it's not unbearably easy, but in doing so you've also managed to make it a little too long for the variation provided. There were also some unfortunate bugs such as characters taking turns without actually doing anything, which was frustrating. All in all, a 4/5. I hope to see this concept and game series continue to be expanded on.
Truly beautiful game, the music works wonderfully for ambiance. If I could offer one critique, it'd be that you get your most nauseous friend to play test. I tend to zoom into games and found myself getting motion sickness and vertigo on more than a couple levels. All in all a great experience, I would just caution you for the future. :) 5/5
So I went through the game and finished it on my first play through (not counting the couple times I tried it not knowing the hell I was doing it), not really caring about the hard badge... until I realized I did it in 27 days. Crap. D:
Okay, people. The tires are not necessary. You can boost yourself along the ground or fly in the air just fine, takes a little bit of finesse. Everyone complaining about the plants in the horror - that's the point of it, it adds a little difficulty to an otherwise easy game. It's beatable, just try not to go full speed until you get past the ONE plant zone in 2-3 medals out of 26 total. It's a hard badge for a reason. Sheesh.
So... 85 BILLION dollars in TV revenue for one show, and I'm only cutting revenue in the millions?
I guess you get points for realism, kinda. Whoever negotiated that TV contract for me sucks, though.
Too short, simple, and easy. Stopwatch functionality is unnecessary, and the platforming skills required are specious at best. Once you get the hang of timing your attacks without running into the enemy, it basically functions as a less challenging cannabalt with pseudo-RPG elements. 3/5
If the annoying fire-ball/healing bugbears are annoying, just use charm on one of them when they're healing another monster, they'll continue healing you (quite a bit, usually).
The difficulty is way too low on this game. You can beat it without much difficulty without even skilling up -- in fact, I almost did it because I was retarded and didn't realize you could skill up until I had almost beat the last level.
memory leak?