Whatever physics you used, it blows. I constantly placed the s shaped piece sideways over and over, and eventually it started swaying back and forth. That's terrible. Good execution of idea, but bad physics. 2/5
The concept behind this game is great and all, but the problems this game has make it very unattractive. When you bet an amount, you don't lose double of what you bet is one problem. Another problem is that the bugs fights and races are too hard for beginning bugs, bugs can die if not in 1x due to another glitch, and etc. This game has too many "bugs" to be playable.
To Recognition: I understand from your point of view, but it's still possible to avoid it easily and find loop holes through it, too. Stunning be one of them.
Switching out characters shoud have a turn cooldown. Switching out a character forces the opponent to use up all his energy, therefore unabling to attack and giving the player who kept switching out the advantage to fight with no consequence. Either that or you make it cost energy to switch. This also applies to "Doom". If the person keeps switching out while the opponent's character is doomed, he/she cannot be able to deal any damage while it has the few turns it has before it is dead. I see no problem with intercepting. Nonetheless, the game is stilll addicting and I can't wait for the full release. Good job to all those who are helping Kongai reach it's best.