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Game comments and reviews
Dec. 04, 2012
Multiple times I have been unable to discharge my gun at the security gate and had to start over. This would be a nice glitch to have fixed.
Nov. 12, 2012
I managed to escape through the floor on level 27 XD
Oct. 19, 2012
This game totally needs to be produced for the Atari 2600, I want to play using a paddle. On second thought, a joystick or racing wheel would actually make this even better.
At first I was rage-quitting at the controls. But with practice they get a lot more comfortable and the precision makes it feel good when things get tricky and fast.
Oct. 15, 2012
A few improvements that this game desperately needs: Fewer levels with multiple guards walking directly into the starting room through the only exit, slow movement while invisible, better collision detection with smaller hit boxes, and guards should give the target a certain amount of space. Otherwise a great game.
May. 08, 2011
Tower defense has gotten so old :T
May. 06, 2011
This is terrible. Amusing but terrible. I will spare it the 1/5 rating it deserves for having Raptor Jesus.
Mar. 02, 2011
Okay, I lied, 19's not that bad.
In all honesty, I had no problem manipulating the pieces. 20 was fun, 19 was not.
Mar. 01, 2011
Kinda generic meaningless characters in a generic plot with ludicrously vibrant visuals . Game play is like an easier 3D Logic with a timer; just okay. Would have liked to have had arrow key controls.
Feb. 28, 2011
Who thought: "your princess is in another castle..." Was like: "maybe not, this game is to tame to- oh!" And then: "this is going to get kinky..."
Dec. 06, 2010
Here are some pointers: 1) Press [Shift] every 20 seconds for a short speed boost. 2) Collect yellow flowers for longer speed boosts. They are low to the ground so you have to duck to get them. Try to keep your feet on the ground, it is only effective if you are running. 3) If you jump over something press down to reconnect with the ground so that you can continue running and regain speed. 4) If you just miss a valuable item don't be afraid to turn around and grab it really quick, especially if it is a yellow flower, you can easily make up the time. 5) If you are stuck behind a triceratops, stegosaurus, or whatever, you have to run back a little bit to jump over/onto them. Both of the other dinos are affected by objects colliding with them so try not to push them from behind but instead jump onto them, at least half way over. If this was helpful to you, rate it up [+] so that others can read it too. :D
Dec. 03, 2010
Anyone remember Math Dodger ;D
Jun. 04, 2010
Am I the only one having trouble with Level 10? I pulled the right rope down to the very bottom of the screen and the left side scrolls up but never ends and there's no key. Please help.
May. 28, 2010
Good game I suppose but I don't see anything new here as far as the regular part of the game goes. Also, levels 29 and 16 really didnt need as many lives as they had, levels 47, 44, and 37 really need an extra life, and 45 was just annoying.
drawing tablet makes this game Awesome! OuO
May. 24, 2010
7:59 hells yeah!
May. 18, 2010
I really like this game. Visually, that is; 4/5 in that regard. But, while it functions well, it has some major flaws. 1) If you've never played a collectible card game before the instructions might be a bit weak. 2) The computer player is unrealistically good/lucky. I got my ass handed to me by the level 0 trainer. 3) The "You Lost" screen. It's bullsh*t that it tells you to make your deck better and then -on the exact same screen- tells you you lost half your money. I get that there's strategy to constructing a deck but long story short you're likely to get screwed eventually and losing begets more losing. Game play: 1/5 - a waste of time.
Dec. 07, 2008
the controls in this game are not nearly sensitive enough to be able to maneuver between a good majority of the obstacles at higher speeds. On the other hand it also seems too jerky which i think may have something to do with the way in which the graphics were designed. :/
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