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Mbaruh's Comments

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Rhomb

Play Rhomb

May. 06, 2017

Rating: 1

I found a bug: when you have these blocking switches, if you make a square delete pass through it (deleting it) and then use the undo button, the square goes back but the switch remains deleted. This essentially allows cheating.

Developer response from KekGames

Hi, is it on any level, or just on some certain one? Works fine to me

Medieval Cop V - The Secrets of Lucifer's Wings

Play Medieval Cop V - The Secrets of Lucifer's Wings

Sep. 04, 2016

Rating: 0

"Hi, do you have any juicy gossip I can use?" "Aren't you a reporter? what does gossip have to do with it?" I have a sudden feeling of respect to the makers of this game.

Developer response from VasantJ

I have seen some news and this was my honest opinion about them...

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Aug. 21, 2016

Rating: 3

Soo.. the description said something about access to parts 3 and 4. How do I get it?

You Find Yourself In A Room

Play You Find Yourself In A Room

Aug. 07, 2016

Rating: -1

@RebelGypsy there were several clues actually.

Storm Wars

Play Storm Wars

Jul. 14, 2016

Rating: 15

@Stormwars. Regarding the automatic/manual fighting issue, you can, at least in the campaign, make an option for players to alternate between the two modes. In the arena, I agree with what you said that automatic fighting is fair for offline players, but if both players are online and want to take their time, I don't see why not let them :)

Developer response from Monumental

Unfortunately I would need to rewrite the battle mechanics for them to make sense as a turn-based game - meaning it would be two different CCGs in one! I'm not totally against this (eventually), but I don't yet know what rules would make sense here for the same set of cards.

Medieval Cop - The Princess and The Grump

Play Medieval Cop - The Princess and The Grump

May. 13, 2016

Rating: 2

I would love it if the deduction process was a little more logical. Some of the arguments here are not really conclusions of what we already know, and some seem like wild guesses. Also, the game should allow you to progress without getting all the clues. It should be the player's responsibility to find everything. Otherwise, I love the series :)

Developer response from VasantJ

Thanks, I will keep trying to better the series by each episode.

Strategic Tic-Tac-Toe

Play Strategic Tic-Tac-Toe

May. 10, 2016

Rating: 3

Why do I get the feeling I already played this game somewhere before?

Upgrade Complete 3

Play Upgrade Complete 3

Apr. 20, 2016

Rating: 40

You bastard, I was actually excited about this!

Awesome Happy Heroes

Play Awesome Happy Heroes

Apr. 13, 2016

Rating: 1

I get it that my storage is full, no need to announce every time I start/end an exploration. Please at least make an option to disable it.

A Matter of Caos: Episode 4

Play A Matter of Caos: Episode 4

Aug. 31, 2015

Rating: 2

Maybe you guys should get a proof-reader? you had quite a lot of typos. I'm sure there are people who wouldn't mind doing it for free. Other than that, great game!

Developer response from ExperaGameStudio

We are well aware about our grammatical limits; we're trying our best with some friends helping us, but we'll need more budget to hire some professional proof-reader. We hope we'll improve ourselves in time, anyway! :)

50 years (graphical)

Play 50 years (graphical)

Jul. 31, 2015

Rating: 5

I like how the bonus of the french is their ability to retreat...

Rise of Champions

Play Rise of Champions

Mar. 14, 2015

Rating: 21

Great game. I'm didn't advance too far, but from the contect that is open for me here are stuff I would want to see in the game: 1. Bazaar with items that were placed by other players. 2. A richer enchantment system. 3. More interactive treasure hunting. Maybe having to battle beasts and other creatures on the way.

Onomastica 2

Play Onomastica 2

Dec. 02, 2014

Rating: 3

I found a bug: when you jump on clouds, at the last one when you jump to the mountain, you can fall down and there's nowhere for you to go from there.

One More Line

Play One More Line

Nov. 28, 2014

Rating: 1

For those complaining about the game being unresponsive or that getting in a too tight orbit is a dead end: I agree that it is difficult when you're getting too fast, but in your average orbit it's easy enough to control the direction with some training; and if you get too fast, you can release and then immediately re-grapple to make the orbit bigger.

One More Line

Play One More Line

Nov. 28, 2014

Rating: 2

Great game! Original, fast paced, simple, and good soundtrack. The only upgrade here is your skill. 5/5

A Temple of Two Worlds

Play A Temple of Two Worlds

Sep. 09, 2014

Rating: 3

Fun game, but it was very unclear what to do in the beginning. Once I got the first password, the rest was a breeze. 4/5.

Pwong 2

Play Pwong 2

Sep. 05, 2014

Rating: 0

Took me a while to realize I can upgrade stuff

Simple Squares: The Game about Squares

Play Simple Squares: The Game about Squares

Aug. 10, 2014

Rating: 4

Isn't this just 'Upbot goes up'?

Renegades

Play Renegades

Jul. 31, 2014

Rating: 7

I think an 'undo last turn' button should be added. At the beginning I still don't judge well how far I can walk and then still attack. Makes me repeat the entire level.

Auto Turret

Play Auto Turret

Jul. 29, 2014

Rating: 2

To those who are troubled with the damage / speed stats in the first tab: * The damage stat is the amount of life reduced by a single barrel. Multiply the damage by the number of barrels you have to get the damage done by a single shot your turret. * Attack per second is just the number of shots you fire each second. 1/ApS is the time it takes for your turret to fire. * Damage per second is just damage X barrels X ApS (I personally think it's a pretty useless stat, but w.e).

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