To balance the training fights better you could make it to where in casual the training fights are about three monsters or so and you can select it five times then have to continue. In Hardcore you could set it to two monsters a training fight and only be able to select it twice with maybe like a 5-10% bonus experience. Just a thought I had.
If you could change the hit boxes for Whack-A-Seal that'd be great. Or I should just buy a mouse. But I think a lot of people would like it if you made the hit box a little larger.
Can anyone confirm if all the medals total equal all the bonus shop awards? Because I'm pretty sure I messed up somewhere near the beginning with my buys lol
TBH I like it, and you can't call a game a copy of another when it's of the same genre. It's like saying Battlefield is a copy of Call of Duty or vice versa, Burrito Bison is a copy of Toss The Turtle, blah blah blah. While the game is, somewhat, cruel, it is a game. Besides, it not like it's insta-kill like it should be, but in fact Bieber apparently has a skeleton made of steel.
My one complaint? If you miss a sustained note and continue to hold the key, you still have a drastic potentiel to fail the song. Please remove /fix that.