I am stuck on lvl 95. The massive wave keeps lagging me to the point where it becomes unplayable. The whole right side of the screen literally is full of enemies.
The section where you have to collect your yellow images basically makes it unbeatable if your previous run was not confined to a small area - you have no way of knowing this earlier. Good idea, boring game.
I would like to see a new game mode added around lvl 40. My idea would be a mode named something like "Slayer" which features actual "boss" zombies. Picture either various giant versions of the different zombies, or all new boss types, with massive health and unique ways to defeat each. I believe this mode would demand greater teamwork, which would definately add to the overall replayability of this already fun game.
Been noticing that for past day or so that all enemies are visible on radar? Why is this? I find I am unable to sneak and snipe like I used to and this is why. Having all enemies visible on radar at all times ruins the point of a FPS which is to HUNT down the other players.
Stuck on some of the heroic and iron missions. No matter what combo of towers i place they enemies after about wave 4 are simply too strong and walk through all my defenses. Twin Rivers heroic is unplayable because of how strong the mobs are.
I enjoy this game. In fact it'ss currently the only FPS I play since I no longer have my xbox360. The match selection screen is organized and I have never had any trouble loading into a game. The game physics could be better but for a free web based shooter it's more than sufficient and the hit detection is actually better than many console shooters.
Of the two complaints I have with it only one is actually manageable by a developer. The first are players(noobs) who will run in front of firing teammates then just seem to stand there. This not only stops those teammates from firing but also can easily create a bottle situation which makes for a great cluster target for enemies. The other problem I have is with the blandness of the maps. In many cases there is far too much unused area that players have no reason to ever visit. Sandstorm for example, is a very large map with just so much unnecessary space especially considering how slow the vehicles are trying to get from point A to B.