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Game comments and reviews
Jul. 28, 2014
I keep coming back to this, as I really want to like/play this game. That lag/leak, which has been 'fixed' like 3 times that I've noticed since the release hasn't changed in the least. It's damn near unplayable.
Dec. 27, 2013
I will check back here on the fairly-regular.. But right now I feel as though we've been given up on by Mosh. And it hurts a bit.
Sep. 16, 2013
Does anything in this actually resemble a 'game'?
Sep. 12, 2013
Yep. Save is gone/reset. Bollocks.
Dec. 15, 2012
Also, ~excellent~ use of the Wilhem scream.
Developer Reply
Thank you.
Thoroughly enjoyed the game an' rated to show as such. And it's apparent you enjoyed making it as well. It's refreshing to see a dev respond to damn near every comment. Reading through the commentary made me decide to go back an' play through again with the sound on, by the way. Damn fine job.
Thank you! I put a lot of effort into those sounds. My mouth, a staple gun, these metal things I found in the garage, a gallon jug...
Aug. 14, 2012
Yep. 102%. 51 items. One clear spot in the stash, an' only three of the endings seen. There's gotta be somethin' I'm missin'... 'NO ONE SUSPECTS THE BUTTERFLY'. Pretty enjoyable.
Apr. 29, 2012
Words fail me. You've done it again. You made me care about... ~feel~ for pixels. This, in conjunction with TCoM is positively one of the finest examples of storytelling in any game ever. I've put in 60+ hours into old school RGP's and didn't have any feelings towards the characters. Most impressive.
Feb. 21, 2012
I play most games muted. There I was hittin' the final boss. He beat me... And then ~DEMON LAUGHTER~ blasts me. Bit of a heart attack moment. Good game though.
Feb. 20, 2012
So, I'm stuck in an ascended life that can't do a damn thing. But it turns out if you hit the suicide button, at a certain time, in town, you'll ~start~ the next quest as a ghost. Hopefully, if I keep that up for a bit, I'll get enough whichever to ascend again, so the game actually does something again.
Feb. 14, 2012
I really want to like this game. I made it through all the forest levels, which, while took some frustration, were playable. But it seems like, even with the quality set to low, the further along you make it, the less responsive the controls are. I invented some interesting and new profanity in the butcher levels.
Jan. 31, 2012
A USDA certified English major came up with "Wiggitywah"? I'll allow it.
Jan. 13, 2012
Someone asked who or what left the giant poos. Someone else asked what the former employees did that was so awful, they got fired... I think there's a correlation.
Jan. 09, 2012
The art is simple, as is what little "game play" there is... However, I don't consider this a bad thing. What you ~have~ done, is intrigued the lot of us with the story. Which is pretty damned hard to do, when y'think about it. Bravo.
Jan. 06, 2012
I hit a point after an ascension (My third or fourth) where I couldn't even get to, let alone defeat the boss. I think that constitutes a balance issue.
Jan. 05, 2012
You know what's great about this game? Nothing. Nothing at all.
This is the.. what 8th reskin of this game? Which wasn't all that great in the first place... I'm sure I'll catch hell for this... But... the game is bad and you should feel bad.
Jan. 01, 2012
Spent time enough to beat the lot of it. Very well done. Simplified over the original style, but still takes some actual thought. My only lament is that there isn't more of it. Not a whole lot of replay value. But brilliantly put together. Bravo.
Dec. 21, 2011
The lack of objectives functioning make this less a 'game' per se and more of a mayhem sandbox. It's got no real reason to play more than a couple lives through. The weapons have nothing going for them that's any better or more interesting than the previous games. Near as I can tell, all that's been done here, is putting a new background with the same (yet, somehow... buggier?) coding as last game.
Dec. 07, 2011
I've had the game freeze on me in the same spot, in world 3 four times.
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