Well, when you prestige, your quest goals are based on your highest level. Can those reset to current level? Waiting on 6aa gold at level 1 makes no sense
Nice little game so far. Not a time sink, which I like. Consider having weapons/armor break, although you may have to mess with the algorithm. Too frequent and it would be a pain. Maybe a way to sell extra resources with volatile market pricing as well.
Game is like a shotgun....starts out with a blast and fizzles into not much. Doesn't scale well after 3 or so incarnations. Decent drops become less and less frequent. The AI isn't good. The team goes in one door, the summoned phoenix goes in another and all hell breaks loose. Summons and heroes don't transcend levels. Offline gains, well 24 hours offline and I get maybe 2-3 drops. Money is pointless because the only outlet is God's Hand which doesn't scale well at all.
Only on the 4th ascension and this seems absurd. Am I doing something wrong? can clear one zone fine, and barely step into the next one. None of the drops are upgrades and drops are rare. Am I missing a feature or something?
So a like increases by 1% it takes 8 likes to get one vote. 1 vote increases by 12%, why do my gains go down when I buy a vote? Is there a bonus or something I missed?
Well, the game couldn't have erase the save data as I haven't implemented anything like this. The only thing I can suggest is trying to use a different browser with default settings.
Would it be a huge imbalance to remove the 1-level-at-a-time increment for increasing combat levels per resource? That is a determining factor for me from this being an idle game and a huge time sink.
Okay I'll do something about this. I'm thinking of making it so that the enemy levels unlocked is the same for all enemy types, so that defeating the top enemy of any type will unlock the next level for all enemy types, as well as adding an 'auto+' option that automatically sets the enemy level to max.
Yeah, sorry about that. It's been fixed in the new version