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Mckaime's Comments

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Mini Guns

Play Mini Guns

Jun. 27, 2018

Rating: 2

game takes forever to load, then out of memory for opening a box, starting every game...nice update

Gericonia

Play Gericonia

Oct. 27, 2017

Rating: 0

Game poops the bed once you get gym

Developer response from nomis0042

Yeah, sorry about that. It's been fixed in the new version

BU Triple Triad

Play BU Triple Triad

Sep. 15, 2017

Rating: 2

soooooo bad. Better stick with bagging groceries

Enriqulator

Play Enriqulator

Sep. 12, 2017

Rating: 2

Worst.....game......ever. Dev needs a pacifier. I think he has a dirty diaper.

Tabletop idle

Play Tabletop idle

May. 05, 2017

Rating: 5

Well, when you prestige, your quest goals are based on your highest level. Can those reset to current level? Waiting on 6aa gold at level 1 makes no sense

Idle Adventurers Guild Master

Play Idle Adventurers Guild Master

Apr. 16, 2017

Rating: -7

Nice little game so far. Not a time sink, which I like. Consider having weapons/armor break, although you may have to mess with the algorithm. Too frequent and it would be a pain. Maybe a way to sell extra resources with volatile market pricing as well.

Vortex Point 8

Play Vortex Point 8

Mar. 24, 2017

Rating: -36

bad game is bad

Idle Sword 2

Play Idle Sword 2

Feb. 24, 2017

Rating: 0

ProTip: Wearing the ring that says 'Keep its target at range' really means run back to the entry point on the map and sit there...

Idle Sword 2

Play Idle Sword 2

Feb. 24, 2017

Rating: 2

Game is like a shotgun....starts out with a blast and fizzles into not much. Doesn't scale well after 3 or so incarnations. Decent drops become less and less frequent. The AI isn't good. The team goes in one door, the summoned phoenix goes in another and all hell breaks loose. Summons and heroes don't transcend levels. Offline gains, well 24 hours offline and I get maybe 2-3 drops. Money is pointless because the only outlet is God's Hand which doesn't scale well at all.

Idle Sword 2

Play Idle Sword 2

Jan. 21, 2017

Rating: 2

Only on the 4th ascension and this seems absurd. Am I doing something wrong? can clear one zone fine, and barely step into the next one. None of the drops are upgrades and drops are rare. Am I missing a feature or something?

Hero Agency

Play Hero Agency

Oct. 24, 2016

Rating: 3

There is nothing idle about this game...

Pocket Politics

Play Pocket Politics

Oct. 06, 2016

Rating: 4

So a like increases by 1% it takes 8 likes to get one vote. 1 vote increases by 12%, why do my gains go down when I buy a vote? Is there a bonus or something I missed?

Idle Rpg Adventure

Play Idle Rpg Adventure

Oct. 04, 2016

Rating: 0

your math sucks, terrible game

Dangerous Adventure 2

Play Dangerous Adventure 2

Sep. 28, 2016

Rating: -1

Game doesn't save on Firefox. I'm sure it's my fault, but this is the only game that doesn't so....

Smith & Smith

Play Smith & Smith

Sep. 25, 2016

Rating: 1

Even better than not saving my latest advancement, now I get a full reset. Good luck on future games.

Developer response from Grevicor

Well, the game couldn't have erase the save data as I haven't implemented anything like this. The only thing I can suggest is trying to use a different browser with default settings.

Smith & Smith

Play Smith & Smith

Sep. 22, 2016

Rating: 3

Awesome, game stopped saving. Just reverts to the same point every time.

Smith & Smith

Play Smith & Smith

Sep. 15, 2016

Rating: 4

please reset timers when you reset....

Milk`It

Play Milk`It

Sep. 09, 2016

Rating: 0

Bad enough you don't add a mute button. Even moreso that you choose to override the browser mute selection as well. Better luck next time

Guild Quest - Beta

Play Guild Quest - Beta

Aug. 26, 2016

Rating: 1

no offline gains? not going to run my comp all night. Did I miss something?

Developer response from TheHippoGryff

No offline, no. I don't think the game will be ever fully offline, but we're talking about ways to earn SOMEthing while gone.

Lazy Kings

Play Lazy Kings

Aug. 19, 2016

Rating: 3

Would it be a huge imbalance to remove the 1-level-at-a-time increment for increasing combat levels per resource? That is a determining factor for me from this being an idle game and a huge time sink.

Developer response from Veterum

Okay I'll do something about this. I'm thinking of making it so that the enemy levels unlocked is the same for all enemy types, so that defeating the top enemy of any type will unlock the next level for all enemy types, as well as adding an 'auto+' option that automatically sets the enemy level to max.

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