Dear devloper, I understand the 10x button currently goes from 1 to 11. But since everything is unlocked at 10 level intervals, it would be convenient for the first time you click that button, to have it bring you to the next round 10 level to not waste any buys. After that keep adding 10 with the button.
I see what you mean, I will keep that in mind and do something about that in next update. My priority right now is fixing the out of memory issue. Thanks for feedback
Em, you have a lvl 1 button, you purchase 10 levels so it becomes lvl 11 not 10. PS I've changed buttons to be lvl 1 (used to be 0) as it doesn't feel right when you unlock a new button and have to wait even more before you get anything from it.
The bonuses aren't working for me today. I have purchased the first two last week, and today, they aren't doing what they are supposed to, I have to manually click everything again.
If you buy the "Cells count" upgrade to start with two cells, the game charges you for the second cell, which you already have, on the main screen. The first cell you should buy on runs after buying that upgrade should be cell 3. (and it should cost the same as cell 2 used to)
It seems that the bonus for 'all gold paint collected' goes away when you spend the gold paint. I feel like the intent here should be to always give you a bonus for the gold paint earned so far.
For strategy on this, I'm now keeping some unused gold paint around.
Around level 492, I started getting modules that won't go away (I don't know if they do anything). I didn't place the modules there, they just showed up. All three that you can see in this screenshot. https://imgur.com/a/EoL8p
It's not clear to me, Looking at this game, what exactly the cells are doing or why they are doing it. I've built 3 now, and they are all ticking up randomly for reasons? I'll keep at it but it's not clear what I am accomplishing.
Since it's a free game, the best way for us to fund development is to have people play on our site. You can buy artifacts on TimeClickers.com then continue playing on Kong if you want.
There is no reason to ever prestige in this game. Sure, you keep your plinkertons, but the acheivements don't reset, so you don't earn any extra plinkertons during the next playthrough. The only way to get more plinkertons is to buy more, and you are best to do that with everything built up as much as possible. Resetting is pointless.
See cmfroggy790's reply above for a good detailed explanation... Resetting is for people who have fun watching the numbers go up faster and faster and want to see how ridiculous they can get their plinkagon abilities. I'm just glad you played it enough to reset at all <3
But report: I'm told someone won a gamble for exactly 1000 tangerines, and instead the game awarded 1000e^300 tangerines. They produced this screenshot, so obviously a problem with the gambling part of the game: http://i.imgur.com/VG73SPu.png
Ok, so big problem here is that every item to be mined gives you the same amount, $1 per health. Since there is no bonus money for mining a higher level object, there is never a reason to move up in level. I can mine tall grass forever and make just as much money as I would mining any higher level object.
I see what you mean, I will keep that in mind and do something about that in next update. My priority right now is fixing the out of memory issue. Thanks for feedback