Meatpie_SS's Comments

Game comments and reviews

Code Fred: Survival Mode

Feb. 20, 2013

1

Yogic flying? In a game that's supposed to teach me science?

The pathfinding is a little bit weird, and that can lose you the game sometimes... but apart from that, this is a cracking little game.

Life of Stickman

Dec. 05, 2012

0

I feel burninated.

Evilgeddon Spooky Max

Nov. 27, 2012

0

Hmmm, reached survival wave 50, and there seems to be a boss stuck somewhere off screen....

Cell Warfare

Nov. 15, 2012

1

Stalls every few seconds. Utterly unplayable. Changing storage to unlimited is not an appropriate workaround for that problem. One of the worst BOTD games I've come across.

Stop GMO

Nov. 11, 2012

1

Good fun, needs some simple instructions: I was 4 or 5 waves in before I realized you were supposed to jump on the pumpkins to get money.

Developer Reply

Fixed. thanks.

Bloons TD 5

Nov. 02, 2012

5

I won all these achievements back in September, but they don't show up here now. Still show up in the activity feed on my profile, though.

Apocalyptic

Nov. 01, 2012

0

Just a blue screen....

Century Sky Fighters

Oct. 22, 2012

30

Doesn't look like that renderer rewrite went well: I get a mostly black background after a few levels, with a strip of sea down the left side.

Developer Reply

Would you mind trying again? Think we have fixed it.

Relic Of War

Aug. 21, 2012

1

There's something very broken with the "attack move" commands: often, if you tell them to "attack move" somewhere, they'll move a few steps... and then stop.

Aeon Defense

Aug. 16, 2012

0

@meonkgg: it says somewhere in the in-game instructions that you need at least 9 points invested in the relevant tree to count as "specialized".

SAS: Zombie Assault 3

Aug. 12, 2012

1

The basic game here is great fun, but it would be nice to see a type of multiplayer game that's between onslaught and purge: I can complete onslaught easily, with pretty much any team, but will lose purge every time unless some players with some really big guns join the team.

The Dreamerz

Aug. 11, 2012

8

I nearly love this. But connecting the whale to the pump, and clicking on the plant's vines to open it up (having just got the water, which is what I thought it was there for) were just a bit too lateral for me.

5

I feel that some things are starting to make less sense than they have done in prequels. Why does cover only work if a dibble walks into the side of a cactus, not if it walks onto it? Why can't I drop command stones on blocker dibbles, but I can on steps? My biggest annoyance, as it has been through the whole series, is the bounce command: it's difficult to visualize where it's going to send a dibble, and when you have to restart a level because you've placed it one square away from where it needed to be, it's deeply annoying. This is a reasonably well-made game, and I enjoy it. But a little more polish could make it sparkle.

4

I've finished a level, no lives lost, and I'm sitting there because the game doesn't recognize the level's over. Poor.

Meat Boy (map pack)

Aug. 06, 2012

5

Still the most annoying momentum system I've ever come across in a platform game.

[Visible] III

Aug. 04, 2012

-1

A game this unforgiving needs a fairer and more precise control system.

Coma

Jul. 20, 2012

2

Looks beautiful so far, but I seem to be completely stuck in Redwind Field with no hint on how to progress.

a Grain of Truth

Jun. 14, 2012

-1

Beautiful.

Sonny 2

Jun. 06, 2012

-16

This hasn't aged well.... :(