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Game comments and reviews
Feb. 20, 2013
Yogic flying? In a game that's supposed to teach me science?
Dec. 21, 2012
The pathfinding is a little bit weird, and that can lose you the game sometimes... but apart from that, this is a cracking little game.
Dec. 05, 2012
I feel burninated.
Nov. 27, 2012
Hmmm, reached survival wave 50, and there seems to be a boss stuck somewhere off screen....
Nov. 15, 2012
Stalls every few seconds. Utterly unplayable. Changing storage to unlimited is not an appropriate workaround for that problem. One of the worst BOTD games I've come across.
Nov. 11, 2012
Good fun, needs some simple instructions: I was 4 or 5 waves in before I realized you were supposed to jump on the pumpkins to get money.
Developer Reply
Fixed. thanks.
Nov. 02, 2012
I won all these achievements back in September, but they don't show up here now. Still show up in the activity feed on my profile, though.
Nov. 01, 2012
Just a blue screen....
Oct. 22, 2012
Doesn't look like that renderer rewrite went well: I get a mostly black background after a few levels, with a strip of sea down the left side.
Would you mind trying again? Think we have fixed it.
Aug. 21, 2012
There's something very broken with the "attack move" commands: often, if you tell them to "attack move" somewhere, they'll move a few steps... and then stop.
Aug. 16, 2012
@meonkgg: it says somewhere in the in-game instructions that you need at least 9 points invested in the relevant tree to count as "specialized".
Aug. 12, 2012
The basic game here is great fun, but it would be nice to see a type of multiplayer game that's between onslaught and purge: I can complete onslaught easily, with pretty much any team, but will lose purge every time unless some players with some really big guns join the team.
Aug. 11, 2012
I nearly love this. But connecting the whale to the pump, and clicking on the plant's vines to open it up (having just got the water, which is what I thought it was there for) were just a bit too lateral for me.
Aug. 10, 2012
I feel that some things are starting to make less sense than they have done in prequels. Why does cover only work if a dibble walks into the side of a cactus, not if it walks onto it? Why can't I drop command stones on blocker dibbles, but I can on steps? My biggest annoyance, as it has been through the whole series, is the bounce command: it's difficult to visualize where it's going to send a dibble, and when you have to restart a level because you've placed it one square away from where it needed to be, it's deeply annoying. This is a reasonably well-made game, and I enjoy it. But a little more polish could make it sparkle.
Aug. 08, 2012
I've finished a level, no lives lost, and I'm sitting there because the game doesn't recognize the level's over. Poor.
Aug. 06, 2012
Still the most annoying momentum system I've ever come across in a platform game.
Aug. 04, 2012
A game this unforgiving needs a fairer and more precise control system.
Jul. 20, 2012
Looks beautiful so far, but I seem to be completely stuck in Redwind Field with no hint on how to progress.
Jun. 14, 2012
Beautiful.
Jun. 06, 2012
This hasn't aged well.... :(
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