One hint for 'Cut Through' not mentioned in the game: there's a game speed setting tucked away in the settings menu which will make your life MUCH easier if you change it from the default 50 fps to give yourself more reaction time
Hmmm... It seems like the reason why the walls have so much bounce is that the walls don't actually absorb any of the character's kinetic energy when it bumps into them, so in the absence of other forces (ie. gravity), the character bounces off at the same speed it bounces into them (PS. In the absence of gravity, shooting in the opposite direction of your movement will slow you down)
This game is suppose to test your 'core gaming instincts'. Well, my instincts tell me not to play a game where you have to replay three times just to figure out what each game does
I, for one, would gladly welcome our robot overloads. Given that the most I managed is 3000m I don't think it makes much difference where I get grounded into fine dust.