Trying to beat your max combo at the Snail Catching mini-game shouldn't be about luck,since most of the time two snails will appear at impossible distances to catch. How about some upgrades to help this issue? Like, the possibility to purchase wider buckets, or perhaps a "dash" option to move faster while holding a specific key. Other than that this game is seriously addictive.
Excellent. A simple, solid game, developed in 24 hours. Marvelous. :-) Good games don't need extreme music nor high-definition graphics, just good gameplay and fun when playing them. Keep up the good work, man!
This game is highly amusing and really, really hilarious. Loved it, the puzzles are nice, the platforming is accurate, and the concept is simple and effective. 5/5
Funny game, really cool and amusing, but just one question: WHY CAN'T I SELECT ARGENTINA? :-( I played as Spain because it's the closest I can aspire to. Bah.
It's a very ingenious idea, this game. Nice concept, properly carried on. It's long, but one senses it should be longer.
I wouldn't mind a second part for this, perhaps with more mechanisms and mechanics. Loved this one. :-)
I'm torn between mixed emotions, but I must remain very objetive: this is not a game!
Look, I will be the first to say the art and story are AWESOME, but this is just an interactive story, the puzzles are less than easy.
I loved the flash as it was, but if I must rate it as a GAME, then it's no good. I'm giving it 4/5 because I have a severe soft spot for these art achievements (it should have been 3/5 otherwise, maybe even 2/5).
The game has evolved a lot, but there are two main complains: 1) WHY would I pay for upgrades? Okay, that's my choice I guess, but let's move to 2) WHY CAN'T I SAVE?? :-( I save my game after every wave, but when I go back to the main menu the "resume game" option stays "off". Please fix this one!
Simple and working, very easy-to-learn game with most loving music. It starts way too easy, but don't be fooled!, the later levels are certainly tricky! 5/5
The game is simple and cool, but it has a couple issues you should see to: 1) If you pause or access the shop as soon as a wave starts (when the enemy units fade in), the enemy will move while the game is paused/in the shop. 2) Please have the enemy avoid killing you as they fade in. You can't guess where are they appearing (the fade-in time should be to see where to locate, NOT to be allowed to get harmed). Finally, the shooting enemies start shooting as soon as they start fading in. See (2) for more info about it. I give this a 3/5 for nice design and working movements.
The game's concept is interesting, but it becomes terribly repetitive very soon. Try to add a longer background melody (PLEASE!), and try to figure out some way of making the game more dynamic. Also, please add a PAUSE button. 3/5 out of interesting concept.
3 min 55 sec. I stopped because it got too repetitive. The game, in general, is REALLY cool, but it should have some real, increasing difficulty. Can you have some lasers slower or faster than others? It could be a nice touch. By now, 3/5.
With a hard focus on nostalgic graphics, this calm game hooked me right into its charm. I'd call this a "tamagochi"-esque gae, and that's not bad at all. Short, yes, but worth all along. I don't ask for badges, but I TRULY would love to be a second version of this, with more options to explore. Well done! 5/5
Pixel games rock, and when they are cool pixel games they rock even harder. Great platforming game; perhaps the control is a little bit stiff, but other than that everything else is GREAT. 5/5
I'm giving this jewel 5/5. I should have given it 4 stars because it's too short and relatively easy, but the incredible beauty of the whole thing (graphics, music, charm, etc) is so marvelous I can only think on five well-deserved stars. Well done!
Oh, lovely, LOVELY nostalgia. The game seems to work pretty darn good. Only, take a look at the ladders: when you try to reach the top, you fall. You must jump right before reaching the top to actually REACH the top. I believe this is because the ladder's top is not taken as a floor. My suggestion: add a new "tile", also a ladder, but that also works as platform. Good luck!
Ahhh, a first-person point-and-click adventure! And it looks GREAT! The system works just fine. The ambience is superb. The puzzles are apropriate. All in all, a really awesome piece of flash. Well done! 5/5