This feels like a game that could, with a lot of playtesting before release, have been good. As is: no invincibility on hit, misleading attack animations that only count at the end, flying enemies that kill you instantly, It's too short, skill resets would be nice... I'd suggest reading this and other comments, then making another one.
cleared the 4th area. Have ludicrous amounts of money from grinding. can't get a soldier to spawn, so i can't install a gun on my tower, so i can't progress the game. The people requirements for upgrades seemed like a good idea, but when it can enforce grinding for a low chance random drop, it's terrible.
"and then it turns out that 1 enemy had a grenade. your door opening guy dies. and noone else in your team understands the concept of picking up a grenade from a fallen ally. you lose. in one hit. that you couldn't have seen coming."
I don't like how you get NOTHING for a failed mission. it'd be nice if you got at least a little cash from kills or something, so you don't go "well, too weak to do this, guess i better go do a mission i already beat 3 times"
So, am i the only one who built a vespitole deck around just ramping up gold, then using the bank to buy cards untill i have 10 cards in hand, so i have all my gold out of my deck, and can play prayer over and over untill i have infinite magic?
It's a good game so far. I'd love to see a sequal with, as other people have said, different upgrades, more difficulty, and maybe more hot princesses. No i'm not a pervert. Honest.
I will try my best!