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Unnamed Chick Game

Play Unnamed Chick Game

Jul. 25, 2021

Rating: 1

If you are very careful in levels 17 and 22, it is possible to use the snail to bounce to the target and not take any damage at all in the level! Not sure if this was meant to be left in the game, but I thought I'd mention it just in case. :)

Idle Quest

Play Idle Quest

Apr. 18, 2020

Rating: 3

Just found a minor bug with the Endings. You do need enough work points to begin the Skill required tasks for them (e.g. Blacksmith for Knight, etc.). But once the work begins, it does not subtract the points while the task is being done. So as long as you can activate them, the cost becomes irrelevant.

Medieval Cop 9 -Song & Silence- (Part 2)

Play Medieval Cop 9 -Song & Silence- (Part 2)

Dec. 27, 2019

Rating: 3

Definitely... An eye-opener and a lovely revelation. Once again, you have intrigued me and hooked my attention. I also loved the subtle hint on what was going on in the last scene... I thought I was just imagining things, until the reason was spoken aloud and confirmed me right. Bravo for once again doing an awesome job!

Tales of Nebezem: Elemental Link Part 2

Play Tales of Nebezem: Elemental Link Part 2

Jun. 02, 2019

Rating: 2

Maybe it's a part of the game, but the "Skyground" tokens you can collect in the air world count towards the total for the Uniduality token badge. Well, it shows both in the picture, but the goal for it says "Collect 15 Uniduality tokens". Just a minor oversight? :)

Developer response from greg

Thanks for pointing that out -- the description has been updated to reflect this. The whole theme of the badge actually makes more sense now...

Medieval Cop 8 -DeathWish- (Part 3)

Play Medieval Cop 8 -DeathWish- (Part 3)

Sep. 16, 2017

Rating: 0

Yet another fantastic game in the series. But now we have the ultimate knowledge... THE REASON FOR THE NEED OF MUSTACHES!

AntiVillain (-OneShot-)

Play AntiVillain (-OneShot-)

Jun. 24, 2017

Rating: 0

Definitely had the standard level of humor I expect from you by now... And that's a good thing. However, the skills need to have more of a variance of damage. The Retributions seem to tear through the enemies, but normal Tech Skills seem to do about the same damage as a regular attack.

Jumphobia

Play Jumphobia

Apr. 16, 2016

Rating: 4

In the screen "Spiralized" in the level "Fork In The Road", if you come in from the left entrance, you can accidentally get stuck by going up the right entrance (that leads back to The Grand Reunion). With the reversed gravity you have when you go back up that way, the spiked balls will be moving too fast to go past and there is no way to go back down from there, requiring you to restart the entire level from the beginning. Considering the difficulty at this point, it can quickly become extremely frustrating.

Swords and Souls

Play Swords and Souls

Mar. 23, 2016

Rating: 1

Just a thought, but why should the mushroom in the Museum have a clover as a random offering? I gave it a clover and it gives me one back? Seems kind of a waste of time to get the item back for no reason.

Specter Knight

Play Specter Knight

Nov. 08, 2015

Rating: 6

Absolutely terrible. Completely unbalanced spells (the first Earth spell can pretty much let you waltz through most areas), a battle system that reeks of laziness, sprites that just flip sides, an upgrade system that doesn't do much, and as a final blow the designers are egotistical enough to hint at a sequel. Just get the badges and throw this game away.

Decision 2

Play Decision 2

Oct. 17, 2014

Rating: 0

The Hard Badge, "Executive Decision", does not require clearing an additional mission once you achieve 100%, but they did miss one step in order to receive it. After getting 100%, go into the Achievements section in-game on your completed file and click "Submit Score". Only then will you get the badge. Hopefully they update the information so that others don't get confused as to why they have not obtained it.

Cardinal Quest 2

Play Cardinal Quest 2

Aug. 28, 2014

Rating: 4

If I may make a suggestion, could you adjust the coding so it remembers my gender and tone settings from session to session? It's a little annoying to set those repeatedly every time I come back. Besides that, however, you have a hell of a nice game on your hands here. :)

Mighty Knight

Play Mighty Knight

May. 02, 2014

Rating: 2

The final boss has a bug. If there is a final death animation, I didn't see it as I reached half of his health remaining and the Victory suddenly occurred, giving me the Hard badge and the game clear. I'm sure that this was not meant to happen.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Sep. 24, 2013

Rating: 4

Nicely done. A bit short, but well-made and good entertainment. We can only hope games like this continue in the future. Though I did find it a bit odd that the "Your face is ugly" argument disappears during the early part with the Arbiter. Trying to prevent an early game over?

Relic Of War

Play Relic Of War

Jul. 29, 2013

Rating: 9

This game has one of the worst experiences I have ever had. I will watch troops randomly break up to solo-fight turrets. I will see single units disobey orders to attack a specific target so they can run across the map to fight something there instead(with Auto-Move off). I will see bullets miss constantly if fired from a LOWER POSITION(I lost 80% of skirmishes that way). I have observed squads taking damage by walking up to the enemy flamethrowers to shoot, even when they wield sniper rifles...Even sometimes walking through the flamers to get to a regular building just past them. Half the units are pointless, except to get medals. I won most stages by just sending the first troops I started with. In short, this is a terrible game. Nothing works as it should, and what little does work rarely matters. Don't bother and look elsewhere for badges.

Magnetized

Play Magnetized

Jul. 14, 2013

Rating: 1

Interesting little bug popped up when I was going through the credits; You can still use the "P" key to pause during said credits. You can still move the square by creating a magnetized field, even though it's paused. If you do, the text after the music credits won't appear, and the game will hang instead of returning to the title page. Just thought you'd want to know.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Jun. 28, 2013

Rating: 1

Interesting and addicting little puzzle game. I had fun with it for a while and definitely tried my hardest to get the top scores(well, I got most of them, anyway). I got the high score hard badge before the 60 stars medium badge, so whether you can find that can be found more difficult or not is up for debate. Maybe a construction mode for making your own puzzles might be found in the future to extend this game's/series' life(at least I hope). Regardless, kudos Silengames. You've earned your points. :)

Siege Knight

Play Siege Knight

Jun. 16, 2013

Rating: -4

I hereby unofficially name the Lightning spell as the "Pest Zapper". Every time there was a large horde of little creatures taking shots, the Pest Zapper would clear a good portion of them. Also, it is especially useful in clearing the drakes from the sky...the only flying enemy. As for what I mainly used in the final battle(or at least the final wave), I used fully up-ed archers(4 columns), barricades(3 columns), Lightning w/ fully up-ed mana, and a full-duration ice ball(no damage need). I gained and up-ed Heal + cannon during the last wave, so they didn't factor until late. Knights are better, but they are more expensive than barricades. Any time I saw a large gathering, one bolt and sometimes an ice ball as well would usually clear it. Ignore the drakes until they are at least 1/3 of the way in. They don't harm troops and one bolt will weaken them enough for an easy finish, plus they're slow. By the wave's end, I still had 3+ columns of Archers. You can do it, fellow players! :)

My "Dear" Boss

Play My "Dear" Boss

Jun. 14, 2013

Rating: 3

There's a bug in the Achievements. I have over 167k in-game cash, yet I still don't have the Big Bucks award. Still a fun game regardless, but just figured you guys would like to know.

... :D

Play ... :D

May. 29, 2013

Rating: 0

Sort of reminded me of a low-budget Boulderdash...But don't worry, as that's still good in my books. :)

A small talk at the back of beyond

Play A small talk at the back of beyond

May. 10, 2013

Rating: -4

Terrible and disappointing. There was a lot of potential here for...Anything, really. But sadly, it has a parser that refuses to work with even basic thought processes), For example, use dispenser, activate ags, and deactivate ags all act like I had asked what they were. Ask about Astro doesn't work, and I need to ask specifically about the full package. Asking about the war or the levels just confuses the machine. It also does not accept "stay" or "wait", but specifically "stay here". The "endings"(both of them) can be accomplished in a matter of 5 minutes, if not less...Well, maybe not, again due to the parser. Last but not least, you are given no background on anything going on. What are you doing here? Why is the computer so attached to you? Where are you from? Nothing is explained, even after the game is over. I'm sorry...But if you give me nothing, I give you nothing in return. 1/5

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