Suggestions:
--Make the controls a little less slippery, the focus of the game is the puzzles, not frustrating platforming.
--Include a "remove friend" command, it's irritating to jump from platform to platform and set up all of the other boxmen only to make an error and need to restart the entire thing again.
--Better difficulty curve. I've nothing against tough puzzles (that's the point) but it goes from easy to really hard instantly, with no middleground.
This game was genuinely challenging! It's based on fun level design and interesting elements rather than infuriating controls or pure random chance, and the time-slow lets you navigate some of the crazier levels without tearing your hair out. Fun!
Scoring in this game is based almost purely on luck and which powerups you happen to achieve. If the game decides it only wants to give me speed up and bouncy, then I could die within seconds. If it gives me bubble gravity and bubbles only (several times in a row), then I could manage to accidentally obtain 6000~ points. I didn't even move my bubble for the last 20 seconds of play and racked up so many points I just stared at my screen.
If the game doesn't care what the player does to earn their score, why bother playing?
Getting the 5 day achievement required a lot of luck in the first mission. I dislike it when the game arbitrarily decides whether or not I'm going to win.
Repetitive :/ Not enough use from most of the weapons; I found that pistol+chainsaw was nearly unstoppable and the other weapon's ammo/power/reload times just didn't compare to the pistol. The survivors went from moderately useful to complete deadweights. Finishing this game for the card was a chore :(
You destroyed 52 ships.
You saved Earth.
You have 34 spare lives.
You scored a total of 86 points.
Rank: Titan Destroyer
Bleh, sloppy controls and annoying bosses :( The best parts are when you randomly flail through a barrage of impossible to dodge lasers and bombs and manage to survive through pure chance.
3/5