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Mereldeth's Comments

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NGU IDLE

Play NGU IDLE

Nov. 17, 2019

Rating: 4

It would be really nice to see an idle game that didn't cut half the 'idle' features the moment you tab away. Looking at you, augmentations.

Rogue Fable III

Play Rogue Fable III

Mar. 04, 2019

Rating: 6

Not much you can do when ten ranged enemies suddenly aggro on your squishy mageling. Went in with full mana, found the only cover available... still got nuked because spells don't pierce obstacles. The biggest insult was the three shamans in the pack, though. Heals AND smite for the mobs, so I couldn't just hide in cover and let them come to me one or two at a time. And before someone says I should have went for the stairs... I was WAY out of range. Other side of the map.

Tough Growth

Play Tough Growth

Jun. 14, 2018

Rating: 0

Hit detection is a bit wonky, especially when doing quick movements. That or the hitboxes are bigger than the objects.

Rogue Fable II

Play Rogue Fable II

Mar. 24, 2017

Rating: 2

Bug: After selling an equipped shield, entire game froze. Could not re-equip, could not even enter character menu. Tried refreshing, attempting to load the save grayscreens. Kinda sucks because I was in the middle of a really nice energy mage run.

Developer response from Justin_wang123

Sorry about that. Thanks for the detailed bug report though, should help me in my epic confrontation with that merchant.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 17, 2017

Rating: 0

The ability to rename fleets would be very nice indeed; so would some lines on the automatic fleet page, connecting the input boxes to their resources because they're quite far apart and can get mixed up easily. Other than that, it looks good so far, keep up the good work!

Developer response from Cheslava

You can already rename fleets while orbiting. Anyway I will add this option in the traveling fleets menu too.

GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Oct. 06, 2016

Rating: 21

Since Kong doesn't allow editing of comments: Yes, V17 is the best core farm. It's quick, easy once you know how to do it, and like I said before, gives between 400 and 500 cores. I know cores aren't all that useful at high levels, but still, an extra SP after every two or three runs isn't a terrible deal, and you can run it at any level, since it's a vision level.

GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Oct. 06, 2016

Rating: 8

Is V17 the best core farm? It's the only one I've found so far that gives more than 400 consistently.

Hold the Fort!

Play Hold the Fort!

Aug. 19, 2016

Rating: 0

The boss spawns WAY too many adds, and the phases during which it spawns them while it's unattackable are about twice as long as they need to be. The trap upgrade (wall spikes) makes the adds a joke, especially if you have five or more repairmen working the wall. Overall, there's potential here... but there's a loooooot of crud that needs to be removed to find that diamond.

Hold the Fort!

Play Hold the Fort!

Aug. 19, 2016

Rating: 0

Having the same survivor ill for more than two nights in a row is complete BS - especially when they're finishing nights with well over half stamina. Upgrading other archers in the order of STR > STM > REL > AIM up to the near max will at least give you a semi-competent leader for nights when your first hero unit is ill (which, if you're like most of us, is most nights). Not sure yet if letting hero unit sleep for a night will cure illness - might try it at some point, for now he's too useful as a sentry.

The Journey Home

Play The Journey Home

Jul. 06, 2016

Rating: -3

Game is unplayable due to lag.

Bear in Super Action Adventure 2

Play Bear in Super Action Adventure 2

May. 14, 2016

Rating: 1

It'd be nice if the multishot upgrade had any spread at all to it. Couple that with the weak upgrades and the very short overall game length, and this isn't even a glorified timekiller.

Nano War

Play Nano War

Apr. 14, 2016

Rating: 5

the challenge level is a nice curve up til about level 12 or 13, then suddenly you hit the vertical steel wall...

Cave Heroes

Play Cave Heroes

Apr. 09, 2016

Rating: 4

...why do my upgrades seem to benefit the enemy more than they help me?

Alice is Dead Episode 3

Play Alice is Dead Episode 3

Mar. 27, 2016

Rating: 2

Unplayable. Making this a badge of the day is ridiculous.

Glean

Play Glean

Mar. 22, 2016

Rating: 2

None of the videos load for me. Dunno why.

Amea

Play Amea

Mar. 14, 2016

Rating: 2

Game suffers from freezing whenever something new enters the screen, which makes a lot of encounters... interesting, to say the least. Also suffers from control issues, especially when trying to turn around. Great atmosphere, decent story. 3/5.

Raiders took my dog

Play Raiders took my dog

Feb. 27, 2016

Rating: -2

Is it just me, or do the upgrades seem... kind of worthless? I've got fire rate at 6 and damage at 5 and nothing at all seems to have changed.

Zombie And Juliet

Play Zombie And Juliet

Feb. 16, 2016

Rating: 0

Big, BIG tip if you're having trouble with slowdown: Lower the quality. It's set to Best by default. Setting it to a lower setting should significantly increase performance. (Yeah, I know it's a basic thing with games like this, but I see comments about it.)

Destination Kepler

Play Destination Kepler

Jan. 21, 2016

Rating: 6

Making the first planet of each row a sort of checkpoint, where you can restart from there on your next launch, would also help with the gameplay. As it stands, once you get past about the second or third row, returning to home to add new rockets/lasers gets... tedious.

Destination Kepler

Play Destination Kepler

Jan. 21, 2016

Rating: 1

Also, the slow back-and-forth rocking of the ship interior is very vertigo-inducing. If you start to feel sick or dizzy while playing, that's probably why. Another issue is that the autominer reload tip cycles constantly once all other tips have run through. It'd be nice if the percentage ones cycled instead, since they're actually marginally useful.

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