Game froze in the middle of the tutorial. Refreshing got me past that. The game lost my progress twice today, so I"m done. Could be a fun game, but not worth the time if that isn't fixed.
annialoxdx, I did apply. The first two times I assumed that was the problem. The third time I had a different weapon one fight and it changed between fights when I hadn't gone into the weapon screen. I ended up just getting rid of all of my spoons and haven't had the problem since. Not sure what that was about, but I'm having a lot more fun without that glitch. :)
Pretty solid little game. It does feel slow to me. Waiting for things to finish shifting so I could make the next match got a bit old. On the other hand, it looks like you're listening to feedback. There's a useful and obvious help button, updates say you've sped up reaction time once already, and mute buttons are always loved. I wouldn't mind in game tips; maybe a hideable pop up saying how big of a match I had to make to get the guide lines the first time, or saying why the occasional random bunch of balls gets added when I still have misses left.
Great game, but if you're going to point out that the violin is playing the melody on the first piece, you should be consistent about showing the right instrument for the melody throughout.
I really like the concept and think it could be a great game. It's extremely helpful that you can double jump and that the screen loops, but I got stuck a lot because there were no blocks above the lava to jump to. It would be more fun with tricky jumps instead of nowhere to go.