Precombos vs simple cards: The Achilles' heel of An.Throwdown.
Though much progress is made at the direction of giving bonuses to all players, there is still something basic lacking, in order for this game to be fair enough and challenging: the pre-combo vs simple cards unequality issue fixed.
Cards that are not pre-combo should be given the chance to be combined at the very same round as a ready pre-combo card does, while players examine which combo they want to use. In that case, the bonus feature for pre-combo cards could be that (by some given initial options from which the pre-combo card might have originated) they could also be combined with more options than the normal cards. This way, a player would not have to be eliminated at once when a strong pre-combo card shows up, while delaying a round to combine a favorite combo. I only hope you could take this matter into consideration, because this is the most disheartening issue in this game for me… Thanks!