I think the cooking price should be tied to the total number of dishes you have in the restaurant (including starter restaurent) so the cost would not increase too much (after 12 hours offline, i could cook only 3 times before being out of money) and you'll have less regret to throw the dish you have 156 times but isn't anymore relevent to your menu. It will incite to improve the menu to have the best bonuses, will permit to throw away the tier one dishes for tier two (and more) to have long term benefits... And it will not penalize too much for several following unlucky drafts...
I like the last update, now that cards are dealt when we do a combat make them more interesting... you shuld precise in your help that set of monsters in hand give x2 bonuses only when the monster team is purchase (it's only in tutoriel)
I like this game, i like that the choice of mastery change the perks we can have and so the way we play the game and the game play itself. Don't see why some argue that's it's not an idle game... the game play itself quite well but it is way more rewarding playing actively than others... And that's a reason i like it. I want the game to evolve when i play it and that it makes a difference when i'm here, but also that it grinds gold when i'm doing something else for a few hours. last update was really needed for balance, 'at least low masteries are useful now. I hope to see the game improve, maybe with some kind of perks that need more than one mastery, maybe even whon need a high level one and another lower... This game has potential in my opinion.
ok so when we construct a pipe on a wormhole we can't build anymore and juste hit "end turn" until all worms are dead or our base..... so why making a countdown and not making the worms moving already? building is tedious, the fact that we have to look at a manual to play the game (and it's not really clear whatsover) show that the control needs work.
This game is really challenging.... it's a part why i like it! Overseers are really a nice idea, boss are really tough, quests demands to try different tactics (quests that forbid spell are really strong against me!!). Don't let negative comments break your spirit, it's a really good game, more balanced than a lot of people here think. Today's "players" give up so easily ^^!