If I was The Visitor, I would be ashamed to have my name and likeness appear in this game. The creator seems to have missed the point of what was so great about the first one. The people in it weren't just standing around like sheep waiting to be killed - they knew the Visitor was coming, but couldn't do anything about it. Because it wasn't "destroy(ing) everything in his path in search of victims", it was a creeping thing that could turn up right behind you.
I think the main thing that needs to be said about this game is how it is filed under "Action", where The Visitor was "Adventure".
Better than #3, but I still like UE the most.
Protip: If you're being swarmed by suicide-bomber trucks, dimensional shift and go right into them. They'll detonate themselves without harming you, but destroying everything else around them.
I found the machinegun horribly ammo-consuming, but it wouldn't let me switch back to the SMG no matter how many times I pushed 2. It changed back to the pistol once, but then I couldn't get it off the damn machine gun again.
Three things:
1. The game was hard for me because the controls were constantly jamming.
2. The music reminds me of the song "Dirty Little Heart".
3. "Redria" is the name of a Section ID in PSO.