With the fundamental gameplay in mind - that is, finding differences under a time limit - it becomes overwhelmingly clear that playing a difference game set in a dark and effectively redundantly "tiled" (with respect to the prominence of "goo" and "bars" as differences) environment makes the game more akin to a chore than an enjoyable time. The storyline, however, does carry the game through, and I found myself trudging through a good part of the often frustrating iteration of a difference game to see how it would turn out. Finally, with respect to the music, I have to simply say it fits within the tone of the rest of the game. Not bad, overall, although, as a difference game, it didn't head in a direction I can quite fully get behind.
A witty commentary on what is probably the most cookie-cutter of genres: the JRPG.
I approve, although it seems many others here totally miss the mark.
An absolutely brilliant game; not too simple, while overwhelmingly charming. It's hard to explain why, but I really enjoyed this quite thoroughly. Seriously, great job. =)
Absolutely brilliant, not so much for how it presents itself (which, too, is beautiful), but for what it *means*; indeed, if you listen to the dialogue of those trapped on the planets, as well as that of the boy himself, it becomes clear it is actually an exploration of his psyche, which has been "damaged" by the cruelty of reality.
The ending is intelligently designed as well. Well done.
-Meta
This game is a poor attempt at dethroning Amorphous + as an "infestation"-clearing achievement-driven game; however, this game is poor for its lack of a steady stream of unlockables, utterly basic gameplay, and overall dullness.