THere should be a way that I could play 2 games (this one and im playing trimps on the side as well) and when switching windows this game does not stop progressing.
I get theres an option to pass by zones 5 at a time and all, but once you get to that threshold it does slow down, you need to install just an overall speedup button.
Problem with your hellstone redeeming.....4hr boost is 5....16hr is 15... but a 2 day (24hr) is 30....but if I buy a 16 and 2 of the 4 hr boosts, I end up with 24 hours for only 25 gems if i buy them seperately. Thats a bit backwards. Shouldnt the 2 day boost be 25 gems and be around 30 gems if i bought them seperately?
What this really needs is a green and red change. when the upgrades on equipment are better say green, and then if worse, do red. it's so much easier...
is there something im missing with these damn void maps? Ive only cleared two my entire time playing in over 3 months. ive upgraded all my stuff to at least tier 6 and level 20 on each. im map level 40, and i cant even get ONE HIT on one of those voidnimps....what secret sorcery is there to these things...seriously....
I think this can even speed up more. I think an 8x is in order here. 4x just doesnt do it when i can go into the 10k levels it takes about a couple hours to get to my max now.
Also needs the limit of enemies to skip to the next wave to go back to 100...Id love to just cruise through the first 30-50 waves easy as pie. that with a higher speed button and you're golden with this game as far as idles are concerned
some of the balancing needs work, Ive gone from 700 starting reources to 1200 starting resources and went from only level 35 to level 42 max. THe attack range upgrade seems useless to me because it does not seem to make much of any difference as far as attacking. I rely mostly on just attack damage and how many shots per second. I focus on that and the resource/wave upgrade, I upgrade those all max with my starting resources and go from there. I can usually make it to level 30 without having to do much of anything with upgrades, but then it catches up real fast and just seems imbalanced to me.
I managed to get to wave 32, no issue really, its quite a bit of work to get ahead, AND its quite a while to get just one blue box upgrade point thingy. You have to play like 10-15 rounds up to your max for your starting resource to go up to be able to advance anymore.
autosaves every 60 seconds, i even press the save button to be sure, then then i reset my party, get everyone i wanted. kongregate goes offline, i restart and now im like 4 hours behind everything i did. at least.
I can see a problem sooner or later having too many soulbound items on you at one time even if you combine them, over time your inventory will fill up.
So i figured out that the highest the game will auto upgrade your weapons is to 50k...so now I manually upgraded them myself to about 80k. so theres that...but how come the auto upgrade stops at 50k? stops becoming an idle game at that point....
Wait...So i now upgraded my resource after transfer enough that I have over 50k levels on weapons, but thats the max i can get? Can anyone explain to me wtf I'm missing here? How Am i going to make it to 100k if i can't get past 11k right now with what i got? I will have to repeat the game and keep transferring over 1000x to get anywhere close to that.
Update...10 transfers later, and over almost 500 million containers put in Damage multipliers, I still am barely through 9000...You really really hit a wall at around the 8000 mark..Now it's really hard to progress...really really hard. Im upgrading by opening containers, and its upgrading my MK by the dozens, Ill do this 5x over, It doesn't seem that the damage to health ratio is right...
Seriously...Just added 8 million containers straight to the my damage counter, it upgraded my MK level by 120 each weapon, tons of resources to upgrade my weapons, and It's still really really really slow killing...Seriously what is up with this??
Hi Meteora2006! Thanks for suggestion. You are absolutely right. Wait for changes in the next update.