Movement sucks. No clear indication of how long weapons last. Stamina bar doesn't convey a clear message.
And lastly: every character swears about every other sentence. Now was that really necessary?
There Is Nothing To Do Except For Harvesting One Tree ... and generally being annoyed by the fact every word of the description starts with a capital. Please don't do that.
Also, if I'm upgrading a tower, why doesn't the already built weapon help me out with defending the builing site? And why does the gate break with one hit, even though I've fully upgraded it? Both features are already implemented correctly in other situations, so this is either an oversight or just plain lazy...
It kind of bugs me that this game is an obvious reskin of other parts of the series. I love the melee combat, but most of the weapons are obsolete, as one should upgrade the combat knife and use that until the sword&shield combo is available.
This installment is hardly innovative when compared to the others, and there is no boss fight - or at least none required.
I don't care about graphics, but this game is unplayable. Hardly anything is explained. What does the beacon do? What is it? Why does it cost money? Why do all these screens pop up?
That moment when you finished this game two years ago on ArmorGames and bought the Magician's Pouch to support the creator... Now, if I want to earn the badges, I'll have to do it again, but without the Pouch...
Bad luck Twilight:
Is an alicorn
Can't fly
Also, shit graphics, butterfinger controls, poor quality sounds... there is close to nothing that makes this good.
Definitely was inspired by the SHIFT games, but it evolved into very much its own unique game. I'm glad you like it!