Same gripe as everyone else, but mine is with Level 23. Enemies that are immune to your main weapon are a bad design already, and inexcusable when they appear without any alternate way of defeating them.
In the modern era, a game that derives any of its challenge from bad controls is a bad game. It's fine to have a game that is detailed and pretty, and therefore slow (though I've seen plenty of higher-detail games that don't run this slow) but you have to process player inputs before you process hostile movements. Some fixes:
1>Hotkeys for unit production.
2>Allow sword units to be upgraded while away from their home location.
3>Process mouse clicks and points before moving mobs in each frame. There should be no game-time that passes between the time a player points at a control, and the time it becomes clickable. Similarly, there should be no game-time that passes between the time a player clicks to place a unit and the time that unit appears.
If you are going to play, you must be in play before the first tick of the game. Otherwise, you are just resources for someone else. The tutorial encourages people to seek out alliances, but you will not find one in-game. The current crop of players are absolutely noob-hostile, and the conquer mechanic essentially means that you will be in the game but unable to actually play it. The players are the same across all three settings.
In short, if you aren't already successful at thsi iteration of the game, don't bother.
The d line is just the t line with what amounts to a " after it. Same thing goes for g(k"), z(s"), and b(h"). the h line can also be followed by a circle to make the p line.
Thats right. IF you add (") to some alphabet they will change, for example:
ka -> ko becomes ga -> go
sa -> so becomes za -> zo
ta -> to becomes da -> do
and so on. In the next lesson I will discuss the changes and their exceptions.
Thats right. IF you add (") to some alphabet they will change, for example: ka -> ko becomes ga -> go sa -> so becomes za -> zo ta -> to becomes da -> do and so on. In the next lesson I will discuss the changes and their exceptions.