why on Earth is the jump so short? It's a little rooster hop, not a jump! It makes the game unnecessarily hard. If the jump is going to be that small, there needs to be a double-jump option!
one thing that I think would help a lot is the ability to cancel yellow magnets, like when you've selected the wrong one by accident. I don't want to have to be doomed to be transported backward or into a wall because I was a split second early in pressing the button. Still, otherwise cool game!
interesting idea, but [*SPOILER*] by writing the numbers on the background, it makes the game unnecessarily hard. I'd say make the numbers PART of the backgrounds, rather than written ON them
I think the next one should be Papa's Coffeeteria (see... it's a pun... I know: I'm sorry), and you get extra points for not punching all the pretentious jerks you serve with complicated orders.
omgomgomgomg I finally got it!!! After, what, a year and a half? I made it 218 seconds! I-- wait. HOW IS THIS NOT AN IMPOSSIBLE BADGE?! Heh. Anyway, the point is, you can do it! Keep at it!
I finally did it! 116,000 points and a hard badge! Now all I have to do is survive for 200 seconds in Particles and I'll be golden. By the way, I needed a combo of somewhere between 73-75 to get it, not 78. Good luck, everybody!
hey, maybe I just suck at this -- PROBABLY I just suck at this -- but shouldn't that last badge be upgraded from "hard" to "impossible"? Seriously: WHO CAN GET A COMBO OF 78?!
beyond the suggestions that have already been made, I think it would be great if you could select which one of your guys you want to fire, and just pick one per round. I'd prefer that to cycling through all my players before I get to the one I want
I always do these Reincarnation games before the badges come out, then have to redo them for the badge. Not that I mind redoing these games, of course! Keep 'em coming!