Complete game, does what it sets out to do, no bugs found.
But...
It is called a Knight as pointed out, could do with a reset button and if you did expand on the concept you could have a good puzzle game in the making here.
I hope you do choose to expand on this.
Good fun, entertaining and really quite funny.
One potential problem though...
By grinding yourself against the left wall while dodging I ended up with 1806 A++, that's got to be a bug/cheat that needs looking at.
From what I could see it was a combination of the amount of blood on screen from the wall impacts slowing the projectiles (felt like lag, but fps held at 31 so not sure what happened there) and the fact some disks impacted the wall and reflected before hitting the ragdoll, providing an unintended safe zone.
Anyway, hope you sort these issues out and I really do like what you've made here.
Really good fun. Especially when it all goes wrong. I'm glad you're here to reap the kudos deserved for this entertaining game, rather than some thieving goit.
Good fun, looking forward to the sequel.
Lag was noticable, but not game breaking in my case.
Some kind of arrow fade option would have been a nice touch.
On one level, having run out of decent arrows, I was pursued by a blob of enemies that seemed to wearing armour wholly made out of arrows. I couldn't see a thing, let alone pick targets. Pretty funny, though it did look like I was fighting a hedgehog.
such an option, if included, would also have allowed those having lag trouble to alleviate the issue a little.
Not bad.
Some issues though.
Accuracy on some towers, or speed of projectiles, causes some enemies to be untouchable.
I'm in agreement with Harry in this regard and in the solution.
On a purely aesthetic level, the length of the barrel on the missle tower when compared to the range of the projectile looks a little silly to me, but that 's really a minor issue.
Has potential.
Couple of already highlighted errors, a little tweak here and there and it could turn out quite good.
Will have to check back on it at some point.
Enjoying this game.
Volcanic puddles may need a tweek though.
Farming around 700+gold from it with little risk of faliure in around 5 minutes.
Of course, if this is intended, then disregard.
Really needs a save mode as soon as possible for the campaign.
Could develop into quite an addictive game with a few refinements, most of which have already been mentioned.
The framework is there though, and the idea is sound.
Good fun. It'd be nice if there was an appreciable difference between single shot and multiple shot loads. more power on the single shot perhaps. Also either a database of user castles or a random castle generator would extend play for lazy souls like myself who can't be arsed to build our own castles.
Great game though, taps into that primal urge to knock things over that anyone who ever owned lego will relate to.