Okay, not bad. I probably should have gone through the tutorial but, eh. 4/5 for it's potential. I'm a sucker for stories, so maybe in a future game there could be a story!
This game needs a few things. 1. A button that shows the set up of the room. 2. Upgrades. Maybe something to increase visibility? Fire resistance? Whatever. The game has potential. Buuut, very few will play it to the end because of all the f***ing death. Literally every two seconds. 'Oh, were you a millimeter off the metal square? BSSSHSHSH, you're dead." Also, maybe a death counter. That would be neat.
I...liked the ending. I don't believe she died, but I do think their path's have separated. She went her own way after he forgot about her. I think the first game was him remembering things a different way, like her leaving was that she died. The drugs he was on probably skewed his perception of things so there's that. 5/5 as always!
So, Not a bad game. However, the title area is severely stretched, and is rendered illegible as a result. I've gotten to a level that has 3 red locks and a bunch of those click n' disappear blocks, however, that level seems to be un beatable. I jumped on top of the "goal" and nothing happened. I made it to the "key" and the red blocks disappear leaving me with no other option but to suicide. I don't know if that's an error or something. This game has potential. It could use: a level marker. Like level 1,2,3 etc. Annnnd maybe a pause button.
I loved this. On my first play I stomped a crab thinking that was the goal. I was then unrepentant and it seemed as though I served a longer jail sentence than if I repented. The cat slapped me after I was launched out of girlfriends house. Second round, accidentally crushed a crab. Apologized, and was forgiven. Third try! Success! Didn't crush any crabs and the girlfriend summoned a pony and and received a message saying I'm a Good Person. 5/5 and should really have a badge or two.