Could be a decent game, but the controls are pretty bad. Even if you turn off Auto-Move the units seem to do what they want. I had a bunch of snipers, and wanted them to wait, but whatever I tried to do, they started moving and engaging the enemy although they were on hold position. It generally needs way to many clicks/shortcuts. I feel like I spend more time switching between support/units, and clicking "select all units" then I actually give my units any commands.
Well, what can I say... decent game, with some flaws. Talent tree seems kind of broken compared to difficulty. Probably 90% of the players will never see or use tier 3 spells. Same with upgrades, although there's also an insane unbalance. Spells dominate the game so why even waste money on arrows when spells do 90% of the work. Could be a good game if there where more levels and the gameplay would be rebalanced.
A really fun game with some flaws.
1: Lives in this kind of game? This might make sense if you had more than 1 starting unit and you could choose which one you take with from the last leven.
2: The unit control is probably the worst I've ever seen in this kind of games. As long as you just have 1 unit or 1 group it's "kind of" fine. But as soon as you want to attack more than one target with different groups it gets really hard.
So basically: great game, cool ideas, but sadly with poor control and unnecessary live system to make it harder. (3/5)
ok lets see: at the moment this game is no fun and it's just frustrating because of the grind. the easiest way to fix this would be to add achievements, like get 1 gold stage (1000 money), defeat first boss (1000 money) and so on... without achievement and an endless grind there's just no sense in playing... endless grind without fun i could just go to work instead :P
Well that's awesome to hear! I'm also a big fan of Kong