Also, it is a bit irritating that everytime you get hit you get slammed down to the ground, especially when you are trying to avoid something behind something else. If you clip the first thing, you get slammed and get hit by the second thing too. It's necessary.
There needs to be an indicator for the hit meter that says if you missed the mark or not, because sometimes its right on the side of the bar and it looks like a hit.
SPPPPPPPPPPPOOOOOOOOOOOOOOOOOOOOIIIIIIIIIIIIIIIIILLLLLLLLLLLLLEEEEEEEEEEEEER:
SPPOOOOOOOOOOOOOOOOOOOOOOOOOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIILLLLLLLLLLEEEEEEERRRRRRRR
K.O.L.M. = Kind of like Metroid
Actually I highly disagree. This isn't a damn genre. Rts is a genre. Adventure is a genre. Action is a genre. Since when did the same damn game rehashed fifty times become a genre. Is tetris a genre then? Because there are 50 tetris clones out there.
I'm sorry...this really isn't that fun. There's just too much aimless searching for this to be fun. and your reward?...to be honest i haven't gotten that far...because there is such little content, I mean unless you call 6 different sets of things to find content. And theres no logic to where the objects are either. You just have to happen upon them. This game is like...bonus content in a REAL game. This kind of stuff should never be stand alone. Good effort, and the atmosphere and "story" is good too. But I don't like it. It's just too bland. 2/5
the aiming cursor becomes a hollow circle, to show where you aimed. also the girl's sword flashes.